5 #include <EditorGlobal.h> 7 #include <UnigineBase.h> 8 #include <UnigineGUID.h> 17 namespace Editor {
class Application; }
47 static bool hasAsset(
const Unigine::UGUID &guid);
52 static bool hasAsset(
const QString &s_filepath);
54 static QVector<Unigine::UGUID> assets();
57 static QVector<Unigine::UGUID> assets(
const QString &dirpath);
60 static QString assetFilePath(
const Unigine::UGUID &guid);
66 void added(
const Unigine::UGUID &guid);
70 void removed(
const Unigine::UGUID &guid);
74 void changed(
const Unigine::UGUID &guid);
78 void moved(
const Unigine::UGUID &guid);
84 friend class Editor::Application;
This class is used to manage assets in the Editor. You can check if an asset with the specified GUID ...
Definition: AssetManager.h:30