World Trigger
A world trigger is a cuboid shaped object, which fires callbacks when any node (collider or not) gets inside or outside of it.
A World Trigger Affecting Meshes
See also#
- WorldTrigger class to manage world triggers via API
Creating a World Trigger#
To create a world trigger via UnigineEditor:
- On the Menu bar, choose Create -> Logic -> World Trigger
Trigger Creation
- Place the node in the scene.
Editing a World Trigger#
In the Node tab of the Parameters window, you can adjust the following parameters of the trigger:
Node tab of the World Trigger node
Bounding Box Parameters
A set of bounding box parameters:
Edit Size | Toggles the editing mode for the world trigger node on and off. When enabled, the bounding box sides that can be resized are highlighted with the colored rectangles. To change the size of a side, drag the corresponding rectangle. |
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Touch | Toggles the touch mode for the trigger on and off. With this mode on, the trigger reacts to the node at a partial contact. Otherwise, the trigger reacts only if the whole bounding box gets inside it. |
Size | The size of the trigger's bounding box along the X, Y, and Z axes, in units. |
Callbacks
Last update:
2019-12-25
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