This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::ConsoleVariableVec3 Class

Header: #include <UnigineConsole.h>

The ConsoleVariableVec3 class is used to create vec3 (a vector of 3 float components) console variable.

ConsoleVariableVec3 Class

Members


void set ( Math::vec3 value ) const#

Sets the variable value.

Arguments

  • Math::vec3 value - Value of the variable.

Math::vec3 get ( ) const#

Gets the variable value.

Return value

Value of the variable.

ConsoleVariableVec3 ( const char * name, const char * desc, int save, Math::vec3 value, Math::vec3 min, Math::vec3 max ) #

Console variable constructor.

Arguments

  • const char * name - Name of the variable.
  • const char * desc - Variable description.
  • int save - Value indicating whether to save the variable value into the configuration file: 1 to save the variable; otherwise, 0.
  • Math::vec3 value - Vec3 value of the variable.
  • Math::vec3 min - Minimum value of the variable.
  • Math::vec3 max - Maximum value of the variable.

operator Math::vec3 ( ) const#

Cast operator for the variable.

Return value

Value of the variable.

Math::vec3 operator= ( Math::vec3 value ) #

Assignment operator for the variable.

Arguments

  • Math::vec3 value - Value of the variable.

void setGetFunc ( vec3(*) func ) #

Sets a function that will be called when the get() function is called for the variable.

Arguments

  • vec3(*) func - Function pointer.

void setSetFunc ( void (*)(vec3) func ) #

Sets a function that will be called when the set() function is called for the variable. For example:
Source code (C++)
ConsoleVariableVec3 my_debug_mode(...);

my_debug_mode.setSetFunc([](vec3 new_value) -> void
{
	// do something with "new_value"
	// and/or make some API calls here
});

Arguments

  • void (*)(vec3) func - Function pointer.

~ConsoleVariableVec3 ( ) #

Destructor.
Last update: 2024-04-19
Build: ()