Unigine::Field Class
Header: | #include <UnigineFields.h> |
Inherits from: | Node |
This class allows you to modify fields masks.
Field Class
Members
void setFieldMask ( int mask ) #
Sets a field mask specifying the area of the Field node to be applied. The object will be influenced by the field if they both have matching masks.Arguments
- int mask - An integer value, each bit of which is used to set a mask.
int getFieldMask ( ) const#
Returns the mask specifying the area of the Field node to be applied. The object will be influenced by the field if they both have matching masks.Return value
The integer value, each bit of which is used to set a mask.void setViewportMask ( int mask ) #
Sets a bit mask for rendering the Field node into the viewport.Arguments
- int mask - An integer value, each bit of which is used to set a mask.
int getViewportMask ( ) const#
Returns the current bit mask for rendering the Field node into the viewport.Return value
The integer value, each bit of which is used to set a mask.Last update:
2024-04-19
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)