Unigine::ivec4 Struct
Vector of 4 integer components.
To use this structure, include the UnigineMathLib.h file.
Unigine::ivec4Structure
Members
UNIGINE_DECLARE_USE_MEMORY UNIGINE_INLINE ivec4 ()
Default constructor that produces a zero vector.UNIGINE_INLINE ivec4 (const ivec4 & v)
Initialization by a vector.Arguments
- const ivec4 & v - The value of the vector.
UNIGINE_INLINE ivec4 (const ivec2 & v, int z, int w)
Initialization by a vector and two scalars.Arguments
- const ivec2 & v - The value of the vector.
- int z - Z component of the vector.
- int w - W component of the vector.
UNIGINE_INLINE ivec4 (const ivec3 & v, int w)
Initialization by a vector and a scalar.Arguments
- const ivec3 & v - The value of the vector.
- int w - W component of the vector.
UNIGINE_INLINE ivec4 (int x, int y, int z, int w)
Initialization by scalars.Arguments
- int x - X component of the vector.
- int y - Y component of the vector.
- int z - Z component of the vector.
- int w - W component of the vector.
explicit UNIGINE_INLINE ivec4 (int v)
Initialization by a scalar.Arguments
- int v - The value of the scalar.
explicit UNIGINE_INLINE ivec4 (const ivec2 & v)
Initialization by a two component vector: x=v.x, y=v.y, z=0, w=0.Arguments
- const ivec2 & v - The value of the vector.
explicit UNIGINE_INLINE ivec4 (const ivec3 & v)
Initialization by a three component vector: x=v.x, y=v.y, z=v.z, w=0.Arguments
- const ivec3 & v - The value of the vector.
explicit UNIGINE_INLINE ivec4 (const vec4 & v)
Initialization by a vector.Arguments
- const vec4 & v - The value of the vector.
explicit UNIGINE_INLINE ivec4 (const dvec4 & v)
Initialization by a vector of double components.Arguments
- const dvec4 & v - The value of the vector.
explicit UNIGINE_INLINE ivec4 (const bvec4 & v)
Initialization by a vector of byte components.Arguments
- const bvec4 & v - The value of the vector.
explicit UNIGINE_INLINE ivec4 (const int * v)
Initialization by a pointer to the vector.Arguments
- const int * v - Pointer to the vector.
UNIGINE_INLINE ivec4 operator- () const
Vector negation.Return value
The resulting vector.UNIGINE_INLINE ivec4 & operator*= (int v)
Scalar multiplication.Arguments
- int v - The value of the scalar.
Return value
The resulting vector.UNIGINE_INLINE ivec4 & operator*= (const ivec4 & v)
Vector multiplication.Arguments
- const ivec4 & v - The value of the vector.
Return value
The resulting vector.UNIGINE_INLINE ivec4 & operator/= (int v)
Scalar division.Arguments
- int v - The value of the scalar.
Return value
The resulting vector.UNIGINE_INLINE ivec4 & operator/= (const ivec4 & v)
Vector division.Arguments
- const ivec4 & v - The value of the vector.
Return value
The resulting vector.UNIGINE_INLINE ivec4 & operator+= (const ivec4 & v)
Vector addition.Arguments
- const ivec4 & v - The value of the vector.
Return value
The resulting vector.UNIGINE_INLINE ivec4 & operator-= (const ivec4 & v)
Vector subtraction.Arguments
- const ivec4 & v - The value of the vector.
Return value
The resulting vector.UNIGINE_INLINE ivec4 & operator<<= (int v)
Left bit shift.Arguments
- int v - The shift amount.
Return value
The resulting vector.UNIGINE_INLINE ivec4 & operator>>= (int v)
Right bit shift.Arguments
- int v - The shift amount.
Return value
The resulting vector.UNIGINE_INLINE int & operator[] (int i)
Array access.Arguments
- int i - Array item index.
Return value
The array item.UNIGINE_INLINE int operator[] (int i) const
Constant array access.Arguments
- int i - Array item index.
Return value
The array item.UNIGINE_INLINE void set (int x_, int y_, int z_, int w_)
Set vector.Arguments
- int x_ - X component of the vector.
- int y_ - Y component of the vector.
- int z_ - Z component of the vector.
- int w_ - W component of the vector.
UNIGINE_INLINE void set (const int * v)
Set vector.Arguments
- const int * v - Pointer to the vector.
UNIGINE_INLINE int * get ()
Get a pointer to the vector.Return value
Pointer to the vector.UNIGINE_INLINE const int * get () const
Get a constant pointer to the vector.Return value
Pointer to the vector.Last update: 2017-07-03
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)