Unigine::BodyRope Class
Header: | #include <UniginePhysics.h> |
Inherits: | BodyParticles |
This class is used to simulate ropes. Unlike the flat BodyCloth, they always preserve the same number of polygons in cross-section as in the source rope mesh. It means, the rope, when twisted, will never appear flat.
BodyRope Class
Members
static BodyRopePtr create()
Constructor. Creates a rope body with default properties.static BodyRopePtr create(const Ptr<Object> & object)
Constructor. Creates a rope body with default properties for a given object.Arguments
- const Ptr<Object> & object - Object represented with the new rope body.
Ptr<BodyRope> cast(const Ptr<BodyParticles> & bodyparticles)
Arguments
- const Ptr<BodyParticles> & bodyparticles
Ptr<BodyRope> cast(const Ptr<Body> & body)
Arguments
- const Ptr<Body> & body
Last update: 2017-07-03
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