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UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
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UUSL (Unified UNIGINE Shader Language)
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Rebuilding the Engine Tools
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Double Precision Coordinates
API
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Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Render Settings

The Render section of the Settings window allows adjusting the rendering settings of the world. It has a set of sub-sections given below.

  • Screen — screen settings such as VR emulation and stereo modes, virtual resolution, border, etc.
  • Visibility Distances — settings related to visibility distances for shadows, reflections, and various types of objects.
  • Antialiasing — settings of anti-aliasing: both the Temporal Anti-Aliasing (TAA), Fast approXimate Anti-Aliasing (FXAA), and Supersampling.
  • Textures — texture-related settings, such as quality, resolution, filtering options, etc.
  • Lights — lights-related settings, such as lens flares effect, batching parameters as well as per-object limits for forward rendering pass.
  • Transparent — settings related to rendering of transparent materials.
  • Shadows — settings of the scene shadows.
  • Global Illumination — the settings of the global illumination including SSAO (screen-space ambient occlusion), SSGI (screen-space global illumination) and bent normals.
  • SSS — settings of the subsurface scattering.
  • SSR — settings of the screen-space reflections (SSR).
  • Decals — decals-related settings.
  • SSBevel — settings of the screen-space bevel effect (SSBevel).
  • SSDirt — settings of the screen-space dirt effect (SSDirt).
  • Terrain — terrain rendering settings.
  • Water — water rendering settings.
  • Clouds — clouds rendering settings.
  • Vegetation — vegetation animation parameters applied across the whole world.
  • Environment — settings controlling environment of the scene (scattering, haze, etc.).
  • Occlusion Culling — settings related to occlusion culling.
  • Postprocess — settings of the rendering post-processeses: refraction, FXAA, and volumetric shadows.
  • Motion Blur — settings of the motion blur rendering post-processes.
  • DOF — settings of the depth of field (DoF) effect.
  • Camera Effects — settings of the camera.
  • Color — scene color correction settings.
  • Buffers — additional buffer settings.
  • Streaming — settings related to resource streaming.
  • Screen-Space Materials — settings related to screen-space materials.
Warning
Make sure that you've disabled all post-effects (SSAO, SSR, SSS, Bloom, DoF, Bokeh) on all the multi-monitor configurations.
Last update: 2020-07-31
Build: ()