Landscape
The section contains settings that control rendering of Landscape Terrain.
Landscape Terrain rendering settings
All the settings are also available via Console.
Operations Per Frame | Limits the amount of terrain's asynchronous operations per frame. |
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Mask Dithering | Dither amount multiplier (in the [0.0f; 1.0f] range) used for rendering details of the Landscape Terrain. Dithering enables reduction of graphical artefacts in case of increased Mask Contrast values set per-detail. This is a global multiplier for dithering values set for each detail mask. |
Geometry#
Preset | The terrain's geometry quality preset:
Presets override user-defined custom settings. When any preset other than Custom is active, modification of the parameters via API has no effect. The parameter value set via the last API call shall be used only when the Custom preset is active. When checking the current parameter value via API you'll get the corresponding setting stored in the active preset (default or custom one). |
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Holes | Toggles rendering of decal-based terrain holes on and off. |
Visibility Distance | Visibility distance of the Landscape Terrain in units. |
Customizable Settings#
The following settings are available when the Custom preset is selected.
Geometry Settings
Streaming#
Preset | The terrain's streaming quality preset:
Presets override user-defined custom settings. When any preset other than Custom is active, modification of the parameters via API has no effect. The parameter value set via the last API call shall be used only when the Custom preset is active. When checking the current parameter value via API you'll get the corresponding setting stored in the active preset (default or custom one). |
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Detail Albedo Texture Resolution | Resolution of detail albedo textures of the Landscape Terrain. The following values are available:
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Detail Height Texture Resolution | Resolution of detail height textures of the Landscape Terrain. The following values are available:
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Detail Additional Mask Texture Resolution | Resolution of detail additional mask textures of the Landscape Terrain. The following values are available:
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Target Resolution | Target resolution for the Landscape Terrain in pixels. |
Texture Filtering | Filtering mode between adjacent mip-levels of the render textures. The following values are available:
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Customizable Settings#
The following settings are available when the Custom preset is selected.
Streaming Settings
Culling#
Cache#
CPU Cache Size | Limit of CPU cache in percentage of the total memory. |
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GPU Cache Size | Limit of cache memory in percentage of the total GPU memory. |
GPU Cache Life Time | GPU cache lifetime in frames. |
Last update:
2021-04-29
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