This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Landscape Tool
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Multi-Monitor Rendering

The AppWall and AppSurround applications allow for immersive panoramic experience by providing multi-monitor rendering capabilities. Both applications enable a separate camera configuration for each of the monitors and support asymmetric viewing frustums. They also feature flexible on-the-fly adjustment to the display position to achieve an optimal viewing angle.

Notice
The AppWall and AppSurround plugins cannot be used in a Qt-based application.

AppWall#

The AppWall application renders the UNIGINE viewport into the configurable number of windows for an extremely wide field of view of the virtual 3D environment. With it you can create multi-screen walls, deeply immersive VR simulators and multi-dimensional CAVE systems. AppWall also allows for compensating for display borders by setting a custom offset view frustum for monitors.

See how to launch AppWall application.

AppWall with three monitors (3x1 configuration)

Multiple UNIGINE windows with AppWall

AppSurround#

The AppSurround application enables rendering across three screens simultaneously. See how to launch AppSurround.

AppSurround with three monitors

Three monitors with AppSurround

Viewing Settings#

In AppWall and AppSurround applications the additional Plugin tab is available in the system menu. It is used to set up the field of view for cameras and compensate for monitors' bezel and position relative each other.

FOV

The field of view for all viewports. (The Field of view option is not applicable when AppWall or AppSurround application is run).

Large Field of view
FOV = 60
Small Field of view
FOV = 20
Angle

Allows adjusting the viewing angle for side monitors in AppWall and AppSurround applications.

In AppWall application viewports to adjust depend on the chosen configuration. For example, in case of the 3 or 5 monitor configuration, the central viewport is not be affected by this option, while two side viewports can be adjusted to the turning angle of real monitors they are rendered onto.

All monitors are positioned in a straight line
Angle = 0
Side monitors are turned
Angle = 60
Bezel X Compensates for horizontal bezel of monitors. Positive values decrease the viewport space; negative ones increase it (for overlapping).
Bezel Y

Compensates for vertical bezel of monitors. Positive value decrease the viewport space; negative ones increase it (for overlapping).

Notice
This option is available only for AppWall applications. However, if there is only one row of monitors, this option is disabled.
Last update: 2021-12-13
Build: ()