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Unigine::InputEventTouch Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls touch event information.

InputEventTouch Class

Enums

ACTION#

NameDescription
ACTION_DOWN = 0Touch state is "pressed".
ACTION_MOTION = 1Touch state is "pressed and moving".
ACTION_UP = 2Touch state is "released".

Members


InputEventTouch ( ) #

Default constructor.

InputEventTouch ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #

Touch input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

InputEventTouch ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, InputEventTouch::ACTION action, long long device_id, long long touch_id ) #

Touch input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • InputEventTouch::ACTION action - The type of the touch input event, one of the ACTION_* values.
  • long long device_id - Device identifier.
  • long long touch_id - Touch identifier.

InputEventTouch ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, InputEventTouch::ACTION action, long long device_id, long long touch_id, const Math::ivec2 & pos, const Math::ivec2 & delta, float pressure ) #

Touch input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • InputEventTouch::ACTION action - The type of the touch input event, one of the ACTION_* values.
  • long long device_id - Device identifier.
  • long long touch_id - Touch identifier.
  • const Math::ivec2 & pos - Touch position.
  • const Math::ivec2 & delta - Delta of the touch position from the previous event.
  • float pressure - Pressure with which the finger is currently pressed.

void setAction ( InputEventTouch::ACTION action ) #

Sets the type of the touch input event.

Arguments

InputEventTouch::ACTION getAction ( ) const#

Returns the type of the touch input event.

Return value

The type of the touch input event, one of the ACTION_* values.

void setDeviceID ( long long id ) #

Sets the touch device identifier.

Arguments

  • long long id - The device identifier.

long long getDeviceID ( ) const#

Returns the current touch device identifier.

Return value

The device identifier.

void setTouchID ( long long id ) #

Sets the touch identifier.

Arguments

  • long long id - The touch identifier.

long long getTouchID ( ) const#

Returns the current touch identifier.

Return value

The touch identifier.

void setPosition ( const Math::ivec2 & pos ) #

Sets the touch position.

Arguments

  • const Math::ivec2 & pos - The touch position.

Math::ivec2 getPosition ( ) const#

Returns the current touch position.

Return value

The touch position.

void setDelta ( const Math::ivec2 & delta ) #

Sets the delta of the mouse position from the previous event.

Arguments

  • const Math::ivec2 & delta - The delta of the mouse position from the previous event.

Math::ivec2 getDelta ( ) const#

Returns the delta of the mouse position from the previous event.

Return value

The delta of the mouse position from the previous event.

void setPressure ( float pressure ) #

Sets the pressure with which the finger is pressed.

Arguments

  • float pressure - The pressure with which the finger is pressed.

float getPressure ( ) const#

Returns the pressure with which the finger is pressed.

Return value

The pressure with which the finger is currently pressed.
Last update: 2023-06-23
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