Unigine::ObstacleSphere Class
Header: | #include <UniginePathFinding.h> |
Inherits: | Obstacle |
This class is used to create a sphere-shaped obstacle that is detected and bypassed by other objects during pathfinding.
ObstacleSphere Class
Members
static ObstacleSpherePtr create ( float radius )
Constructor. Creates a new sphere-shaped obstacle of a specified size.Arguments
- float radius - Radius of the sphere.
Ptr<ObstacleSphere> cast( const Ptr<Node> & node )
Casts an ObstacleSphere out of the Node instance.Arguments
- const Ptr<Node> & node - Pointer to Node.
Return value
Pointer to ObstacleSphere.Ptr<ObstacleSphere> cast( const Ptr<Obstacle> & base )
Casts an ObstacleSphere out of the Obstacle instance.Arguments
- const Ptr<Obstacle> & base - Pointer to Obstacle.
Return value
Pointer to ObstacleSphere.void setRadius( float radius )
Sets the radius of the obstacle sphere.Arguments
- float radius - Radius of the sphere. If a negative value is provided, 0 will be used instead.
float getRadius( )
Returns the current radius of the obstacle sphere.Return value
Radius of the sphere.int type( )
Returns the type of the node.Return value
Obstacle type identifier.Last update:
2018-12-27
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