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Unigine::WorldPortal Class

Header: #include <UnigineWorlds.h>
Inherits: Node

A portal is an opening between two adjacent sectors, through which one sector can be partially seen if looking from another.

WorldPortal Class

Members


static WorldPortalPtr create ( float width, float height )

Constructor. Creates a new world portal with given dimensions.

Arguments

  • float width - Width of the new portal. If a negative value is provided, 0 will be used instead.
  • float height - Height of the new portal. If a negative value is provided, 0 will be used instead.

Ptr<WorldPortal> cast( const Ptr<Node> & node )

Casts a WorldPortal out of the Node instance.

Arguments

  • const Ptr<Node> & node - Pointer to Node.

Return value

Pointer to WorldPortal.

float getHeight( )

Returns the current height of the world portal.

Return value

Current height of the portal.

int getNumWorldSectors( )

Returns the number of world sectors connected with the world portal.

Return value

Number of sectors.

void setSize( float width, float height )

Updates the current dimensions of the world portal.

Arguments

  • float width - World portal width. If a negative value is provided, 0 will be used instead.
  • float height - World portal height. If a negative value is provided, 0 will be used instead.

float getWidth( )

Returns the current width of the world portal.

Return value

Current width of the portal.

Ptr<WorldSector> getWorldSector( int num )

Returns a specified world sector adjacent to the world portal.

Arguments

  • int num - Number of the sector in range from 0 to the total number of world sectors.

Return value

Specified sector.

int type( )

Returns the type of the node.

Return value

World type identifier.
Last update: 2018-12-27
Build: ()