This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Bent Normal

This section contains settings related to bent normal.

Bent Normal Settings

Bent Normal Settings

Enabled Toggles ray-traced bent normals calculation on and off. The use of SSRTGI for bent normals allows for smooth ambient lighting on objects junctions.
Notice
Ray-traced bent normals calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI).

Ray Tracing Denoise Enables or disables noise reduction for ray-traced bent normals calculation. This option reduces noise by using the blur effect.
Notice
Ray-traced bent normals calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI).

Ray Tracing Threshold Limits ray-traced bent normals calculation in areas where SSRTGI cannot get information.
Notice
Ray-traced bent normals calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI).

Fix Overlit Areas Enables or disables light intensity correction of overlit areas for ray-traced bent normals calculation.
Notice
Ray-traced bent normals calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI).

Last update: 2019-08-16
Build: ()