Editor API
UnigineEditor public API
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This class is used to represent any user's action changing node's enabled state. More...
#include <Actions.h>
Public Member Functions | |
EnableNodeAction (const Unigine::NodePtr &node, bool enabled) | |
Creates a new enable node action for the specified node. More... | |
~EnableNodeAction () override | |
void | apply () override |
Applies the enable node action. More... | |
void | undo () override |
Reverts the enable node action. More... | |
void | redo () override |
Redoes the previously undone enable node action (reverses the undo method). More... | |
bool | validate () override |
This method allows action to do some internal cleanup. Return value indicates whether the action is still sane. Whenever it returns false asset system will delete invalid action for good. More... | |
Public Member Functions inherited from Editor::Action | |
Action () | |
virtual | ~Action () |
virtual bool | modifiesWorld () const |
Indicates whether the action brings any changes to the scene. Actions like selection, for example, change nothing and shouldn't set world‘s "dirty state". For such actions this method would return 'false’. More... | |
This class is used to represent any user's action changing node's enabled state.
Editor::EnableNodeAction::EnableNodeAction | ( | const Unigine::NodePtr & | node, |
bool | enabled | ||
) |
Creates a new enable node action for the specified node.
node | Node affected by the action. |
enabled | true if the action enables the specified node; otherwise, false. |
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override |
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overridevirtual |
Applies the enable node action.
Implements Editor::Action.
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overridevirtual |
Redoes the previously undone enable node action (reverses the undo method).
Implements Editor::Action.
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overridevirtual |
Reverts the enable node action.
Implements Editor::Action.
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overridevirtual |
This method allows action to do some internal cleanup. Return value indicates whether the action is still sane. Whenever it returns false asset system will delete invalid action for good.
Reimplemented from Editor::Action.