Editor API
UnigineEditor public API
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This class is used to represent any user's action changing node's name. More...
#include <Actions.h>
Public Member Functions | |
RenameNodeAction (const Unigine::NodePtr &node, const QString &new_name) | |
Creates a new rename action for the specified node. More... | |
~RenameNodeAction () override | |
void | apply () override |
Applies the rename node action. More... | |
void | undo () override |
Reverts the rename node action. More... | |
void | redo () override |
Redoes the previously undone rename node action (reverses the undo method). More... | |
bool | validate () override |
This method allows action to do some internal cleanup. Return value indicates whether the action is still sane. Whenever it returns false asset system will delete invalid action for good. More... | |
Public Member Functions inherited from Editor::Action | |
Action () | |
virtual | ~Action () |
virtual bool | modifiesWorld () const |
Indicates whether the action brings any changes to the scene. Actions like selection, for example, change nothing and shouldn't set world‘s "dirty state". For such actions this method would return 'false’. More... | |
This class is used to represent any user's action changing node's name.
Editor::RenameNodeAction::RenameNodeAction | ( | const Unigine::NodePtr & | node, |
const QString & | new_name | ||
) |
Creates a new rename action for the specified node.
node | Node affected by the rename action. |
new_name | New name of the node. |
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override |
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overridevirtual |
Applies the rename node action.
Implements Editor::Action.
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overridevirtual |
Redoes the previously undone rename node action (reverses the undo method).
Implements Editor::Action.
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overridevirtual |
Reverts the rename node action.
Implements Editor::Action.
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overridevirtual |
This method allows action to do some internal cleanup. Return value indicates whether the action is still sane. Whenever it returns false asset system will delete invalid action for good.
Reimplemented from Editor::Action.