The Editor::PluginManager
is the main controller class of the Plugin System, it is responsible for:
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Locating dynamic libraries in folders specified by the user.
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Plugins initialization their lifecycle management and destruction via the instances of PluginInfo class.
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Building plugins loading queue, as the order in which the plugins are loaded is important. If a plugin has a required dependency it expects for certain symbols to be loaded.
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Providing the user with information on plugins. Currently used to build target UI in the Editor.
More...
#include <PluginManager.h>
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static PluginManager * | instance () |
| Returns the instance of the PluginManager class. This method is used to subscribe to signals. More...
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static void | loadPluginSpecs (const Unigine::Vector< Unigine::String > &search_paths) |
| Loads specifications for all plugins found in the specified directories and tries to read all plugins metadata and resolve all dependencies (change the state of all PluginInfo instances from INVALID to RESOLVED). This method builds the list of all available plugins. More...
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static void | loadPlugins () |
| Loads and initializes all available plugins from the list generated by calling the loadPluginSpecs() method (PluginInfo states LOADED and RUNNING). More...
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static void | unloadPlugins () |
| Destroys all currently loaded plugins and unloads dynamic libraries from memory (PluginInfo states STOPPED and UNLOADED). More...
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static bool | loadPlugin (PluginInfo *plugin_info) |
| Loads and initializes the plugin. (PluginInfo states LOADED and RUNNING). More...
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static bool | unloadPlugin (PluginInfo *plugin_info) |
| Destroys the loaded plugin and unloads its dynamic library from memory. (PluginInfo states STOPPED and UNLOADED). Calling this method also clears both Editor and selection undo stacks (the same happens on clicking Unload in the Editor's Plugins window). More...
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static Unigine::Vector< PluginInfo * > | plugins () |
| Returns information on all plugins currently available as a vector of PluginInfo items containing all necessary information on each plugin. More...
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static bool | hasError () |
| Returns true if at least one error has occurred when loading any of the plugins available. If the result is positive, you can use the allErrors() method to get detailed information on all errors. More...
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static Unigine::Vector< Unigine::String > | allErrors () |
| Returns detailed information on all plugin errors accurred as a vector of strings (one string per error). More...
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static bool | isInitialized () |
| Returns a value indicating if the PluginManager is initialized successfully (i.e. all plugins from the loading queue are loaded and initialized). More...
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The Editor::PluginManager
is the main controller class of the Plugin System, it is responsible for:
-
Locating dynamic libraries in folders specified by the user.
-
Plugins initialization their lifecycle management and destruction via the instances of PluginInfo class.
-
Building plugins loading queue, as the order in which the plugins are loaded is important. If a plugin has a required dependency it expects for certain symbols to be loaded.
-
Providing the user with information on plugins. Currently used to build target UI in the Editor.
◆ aboutToBeLoadedPlugin
void Editor::PluginManager::aboutToBeLoadedPlugin |
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PluginInfo * |
plugin_info | ) |
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This signal is emitted right before loading a plugin.
◆ aboutToBeUnloadedPlugin
void Editor::PluginManager::aboutToBeUnloadedPlugin |
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PluginInfo * |
plugin_info | ) |
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signal |
This signal is emitted right before unloading a plugin.
◆ allErrors()
static Unigine::Vector<Unigine::String> Editor::PluginManager::allErrors |
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Returns detailed information on all plugin errors accurred as a vector of strings (one string per error).
◆ hasError()
static bool Editor::PluginManager::hasError |
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Returns true if at least one error has occurred when loading any of the plugins available. If the result is positive, you can use the allErrors() method to get detailed information on all errors.
◆ initializationCompleted
void Editor::PluginManager::initializationCompleted |
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signal |
This signal is emitted when the PluginManager initialization is completed (i.e. all plugins from the loading queue are loaded and initialized).
◆ instance()
Returns the instance of the PluginManager class. This method is used to subscribe to signals.
- Returns
- PluginManager class instance.
Example:
, this, &SomeClass::plugin_manager_initialized);
◆ isInitialized()
static bool Editor::PluginManager::isInitialized |
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Returns a value indicating if the PluginManager is initialized successfully (i.e. all plugins from the loading queue are loaded and initialized).
- Returns
- true if the PluginManager was successfully initialized; otherwise, false.
◆ loadedPlugin
void Editor::PluginManager::loadedPlugin |
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PluginInfo * |
plugin_info | ) |
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This signal is emitted when a plugin is successfully loaded.
◆ loadPlugin()
static bool Editor::PluginManager::loadPlugin |
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PluginInfo * |
plugin_info | ) |
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Loads and initializes the plugin. (PluginInfo states LOADED and RUNNING).
◆ loadPlugins()
static void Editor::PluginManager::loadPlugins |
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Loads and initializes all available plugins from the list generated by calling the loadPluginSpecs() method (PluginInfo states LOADED and RUNNING).
◆ loadPluginSpecs()
static void Editor::PluginManager::loadPluginSpecs |
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const Unigine::Vector< Unigine::String > & |
search_paths | ) |
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Loads specifications for all plugins found in the specified directories and tries to read all plugins metadata and resolve all dependencies (change the state of all PluginInfo instances from INVALID to RESOLVED). This method builds the list of all available plugins.
- Parameters
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search_paths | List of directories to look for plugin binary files in. |
◆ plugins()
static Unigine::Vector<PluginInfo *> Editor::PluginManager::plugins |
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Returns information on all plugins currently available as a vector of PluginInfo items containing all necessary information on each plugin.
◆ unloadedPlugin
void Editor::PluginManager::unloadedPlugin |
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PluginInfo * |
plugin_info | ) |
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signal |
This signal is emitted when a plugin is unloaded.
◆ unloadPlugin()
static bool Editor::PluginManager::unloadPlugin |
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PluginInfo * |
plugin_info | ) |
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Destroys the loaded plugin and unloads its dynamic library from memory. (PluginInfo states STOPPED and UNLOADED). Calling this method also clears both Editor and selection undo stacks (the same happens on clicking Unload in the Editor's Plugins window).
◆ unloadPlugins()
static void Editor::PluginManager::unloadPlugins |
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Destroys all currently loaded plugins and unloads dynamic libraries from memory (PluginInfo states STOPPED and UNLOADED).
◆ Editor::Application
friend class Editor::Application |
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friend |