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| RemoveNodesAction (const Unigine::NodePtr &node) |
| Creates a new remove action for the specified node. More...
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| RemoveNodesAction (const Unigine::Vector< Unigine::NodePtr > &nodes) |
| Creates a new remove action for the specified node. More...
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| ~RemoveNodesAction () override |
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void | apply () override |
| Applies the remove nodes action. More...
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void | undo () override |
| Reverts the remove nodes action. More...
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void | redo () override |
| Redoes the previously undone remove nodes action (reverses the undo method). More...
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bool | validate () override |
| This method allows action to do some internal cleanup. Return value indicates whether the action is still sane. Whenever it returns false undo system will delete invalid action for good. More...
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Unigine::Vector< Unigine::NodePtr > | getNodes () const |
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| Action () |
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virtual | ~Action () |
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virtual bool | modifiesWorld () const |
| Indicates whether the action brings any changes to the scene. Actions like selection, for example, change nothing and shouldn't set world‘s "dirty state". For such actions this method would return 'false’. More...
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This class is used to represent any user's action removing nodes.