This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
Content Optimization
Materials
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

volume_fog_base

A volume_fog_base material is used to create fog, haze or mist that hides objects behind it. It is applied to Volume Box and Volume Sphere objects.

Fog material with Volume box

Fog Material with Volume box

States#

Material Settings, States Tab

Height#

Specifies if the fog fades out to the top of its volume.

Use Sky Color#

If enabled, the sky color is used as a multiplier for the fog's diffuse color.

Parameters#

Material Settings, Parameters Tab

Base Parameters#

Diffuse#

A color picker specifying the diffuse color.

Density Parameters#

Power#

Specifies if the fog density falls off to the edges of the volume box. If the Height state is enabled, it also affects the density.

  • By the minimum value of 1, fog is distributed evenly within the volume box.
  • If a higher value is set, the fog density reduces at the edges of the object and increases in the center.

Multiplier#

A coefficient to scale a density of the fog. This value affects visibility of objects inside the fog:

  • By low values, only distant objects are hidden by the fog.
  • By high values, even close objects are not visible in the fog.

Height Falloff#

Specifies the fog intensity depending on height.

Notice
The parameter is available only when the Height state is enabled.

Last update: 2021-04-29
Build: ()