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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

landscape_terrain_base

The landscape_terrain_base material is a default material for Landscape Terrain objects. Via this material, you can manage different options for terrain optimization and control the post processing for terrains.

Terrain textures are assigned via the landscape_terrain_detail_base material used by Landscape Layer Maps.

To adjust the landscape_terrain_base material, open the Surfaces tab of the Parameters window:

Surfaces Tab

Parameters window, Surfaces tab.

Surface Material Parameters#

Common#

Common material settings.

Base#

Material Mask is a bit mask used for decal projection onto the Landscape Terrain surface.

Post Processing#

  • Material SSAO — enables Screen-Space Ambient Occlusion post for Landscape Terrain.
  • Material SSR — enables Screen-Space Reflections post for Landscape Terrain.
  • Material SSSSS — enables Screen-Space Sub-Surface Scattering post for Landscape Terrain.
  • Material DOF — enables the Depth of Field post effect for Landscape Terrain.
  • Material Motion Blur — enables the Motion Blur effect for Landscape Terrain.
  • Material Shadow Shafts — enables the Shadow Shafts effect for Landscape Terrain.
Last update: 2022-01-26
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