This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
VR Development
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::ParticleModifierVector Class

Header: #include <UnigineObjects.h>
Inherits from: ParticleModifier

This class is used to represent a particle system modifier, that controls a vector parameter (position, direction, etc.). Modifiers are used to control how various parameters of particle systems change over the particle's life time.

ParticleModifierVector Class

Members


void setConstant ( const Math::vec3 & constant ) #

Sets a new constant vector value for the modifier. In the CONSTANT modifier mode the actual value of the controlled parameter remains equal to this constant throughout the particle's lifetime.

Arguments

  • const Math::vec3 & constant - Constant vector value to be set for the modifier (all components are constant).

Math::vec3 getConstant ( ) const#

Returns the current constant vector value set for the modifier. In the CONSTANT modifier mode the actual value of the controlled parameter remains equal to this constant throughout the particle's lifetime.

Return value

Current constant vector value set for the modifier (all components are constant).

void setConstantMin ( const Math::vec3 & min ) #

Sets a new minimum constant vector value for the modifier. This vector defines the lower limit for the value of the controlled vector parameter. The actual value varies randomly between the lower and upper limits.

Arguments

  • const Math::vec3 & min - Minimum constant vector value to be set for the modifier (all components are constant).

Math::vec3 getConstantMin ( ) const#

Returns the current minimum constant vector value for the modifier. This vector defines the lower limit for the value of the controlled vector parameter. The actual value varies randomly between the lower and upper limits.

Return value

Current minimum constant vector value set for the modifier (all components are constant).

void setConstantMax ( const Math::vec3 & max ) #

Sets a new maximum constant vector value for the modifier. This vector defines the upper limit for the value of the controlled vector parameter. The actual value varies randomly between the lower and upper limits.

Arguments

  • const Math::vec3 & max - Maximum constant vector value to be set for the modifier (all components are constant).

Math::vec3 getConstantMax ( ) const#

Returns the current maximum constant vector value for the modifier. This vector defines the upper limit for the value of the controlled vector parameter. The actual value varies randomly between the lower and upper limits.

Return value

Current maximum constant vector value set for the modifier (all components are constant).

void setCurveScale ( float scale ) #

Sets a new curve scale for the modifier. The scale defines the maximum possible value for the components of the vector parameter controlled by the modifier.

Arguments

  • float scale - Curve scale value to be set for the modifier.

float getCurveScale ( ) const#

Sets a new curve scale for the modifier. The scale defines the maximum possible value for the components of the vector parameter controlled by the modifier.

Return value

Current curve scale set for the modifier.

void setCurveX ( const Ptr<Curve2d> & curvex ) #

Sets a new curve for the modifier to control the X component of the vector parameter.

Arguments

  • const Ptr<Curve2d> & curvex - Curve to be set for the modifier to control the X component of the vector parameter.

Ptr<Curve2d> getCurveX ( ) const#

Returns the current curve set for the modifier to control the X component of the vector parameter.

Return value

Current curve set for the modifier to control the X component of the vector parameter.

void setCurveY ( const Ptr<Curve2d> & curvey ) #

Sets a new curve for the modifier to control the Y component of the vector parameter.

Arguments

  • const Ptr<Curve2d> & curvey - Curve to be set for the modifier to control the Y component of the vector parameter.

Ptr<Curve2d> getCurveY ( ) const#

Returns the current curve set for the modifier to control the Y component of the vector parameter.

Return value

Current curve set for the modifier to control the Y component of the vector parameter.

void setCurveZ ( const Ptr<Curve2d> & curvez ) #

Sets a new curve for the modifier to control the Z component of the vector parameter.

Arguments

  • const Ptr<Curve2d> & curvez - Curve to be set for the modifier to control the Z component of the vector parameter.

Ptr<Curve2d> getCurveZ ( ) const#

Returns the current curve set for the modifier to control the Z component of the vector parameter.

Return value

Current curve set for the modifier to control the Z component of the vector parameter.

void setCurveXMin ( const Ptr<Curve2d> & xmin ) #

Sets a new minimum curve for the modifier to control the X component of the vector parameter. This curve defines the lower limit for the value of the X component of the controlled vector parameter at each point of the particle's lifetime. The actual value changes randomly over time between the lower and the upper limits.

Arguments

  • const Ptr<Curve2d> & xmin - Minimum curve to be set for the modifier to control the X component of the vector parameter.

Ptr<Curve2d> getCurveXMin ( ) const#

Returns the current minimum curve set for the modifier to control the X component of the vector parameter. This curve defines the lower limit for the value of the X component of the controlled vector parameter at each point of the particle's lifetime. The actual value changes randomly over time between the lower and the upper limits.

Return value

Current minimum curve set for the modifier to control the X component of the vector parameter.

void setCurveYMin ( const Ptr<Curve2d> & ymin ) #

Sets a new minimum curve for the modifier to control the Y component of the vector parameter. This curve defines the lower limit for the value of the Y component of the controlled vector parameter at each point of the particle's lifetime. The actual value changes randomly over time between the lower and the upper limits.

Arguments

  • const Ptr<Curve2d> & ymin - Minimum curve to be set for the modifier to control the Y component of the vector parameter.

Ptr<Curve2d> getCurveYMin ( ) const#

Returns the current minimum curve set for the modifier to control the Y component of the vector parameter. This curve defines the lower limit for the value of the Y component of the controlled vector parameter at each point of the particle's lifetime. The actual value changes randomly over time between the lower and the upper limits.

Return value

Current minimum curve set for the modifier to control the Y component of the vector parameter.

void setCurveZMin ( const Ptr<Curve2d> & zmin ) #

Sets a new minimum curve for the modifier to control the Z component of the vector parameter. This curve defines the lower limit for the value of the Z component of the controlled vector parameter at each point of the particle's lifetime. The actual value changes randomly over time between the lower and the upper limits.

Arguments

  • const Ptr<Curve2d> & zmin - Minimum curve to be set for the modifier to control the Z component of the vector parameter.

Ptr<Curve2d> getCurveZMin ( ) const#

Returns the current minimum curve set for the modifier to control the Z component of the vector parameter. This curve defines the lower limit for the value of the Z component of the controlled vector parameter at each point of the particle's lifetime. The actual value changes randomly over time between the lower and the upper limits.

Return value

Current minimum curve set for the modifier to control the Z component of the vector parameter.

void setCurveXMax ( const Ptr<Curve2d> & xmax ) #

Sets a new maximum curve for the modifier to control the X component of the vector parameter. This curve defines the upper limit for the value of the X component of the controlled vector parameter at each point of the particle's lifetime. The actual value changes randomly over time between the lower and the upper limits.

Arguments

  • const Ptr<Curve2d> & xmax - Maximum curve to be set for the modifier to control the X component of the vector parameter.

Ptr<Curve2d> getCurveXMax ( ) const#

Returns the current maximum curve set for the modifier to control the X component of the vector parameter. This curve defines the upper limit for the value of the X component of the controlled vector parameter at each point of the particle's lifetime. The actual value changes randomly over time between the lower and the upper limits.

Return value

Current maximum curve set for the modifier to control the X component of the vector parameter.

void setCurveYMax ( const Ptr<Curve2d> & ymax ) #

Sets a new maximum curve for the modifier to control the Y component of the vector parameter. This curve defines the upper limit for the value of the Y component of the controlled vector parameter at each point of the particle's lifetime. The actual value changes randomly over time between the lower and the upper limits.

Arguments

  • const Ptr<Curve2d> & ymax - Maximum curve to be set for the modifier to control the Y component of the vector parameter.

Ptr<Curve2d> getCurveYMax ( ) const#

Returns the current maximum curve set for the modifier to control the Y component of the vector parameter. This curve defines the upper limit for the value of the Y component of the controlled vector parameter at each point of the particle's lifetime. The actual value changes randomly over time between the lower and the upper limits.

Return value

Current maximum curve set for the modifier to control the Y component of the vector parameter.

void setCurveZMax ( const Ptr<Curve2d> & zmax ) #

Sets a new maximum curve for the modifier to control the Z component of the vector parameter. This curve defines the upper limit for the value of the Z component of the controlled vector parameter at each point of the particle's lifetime. The actual value changes randomly over time between the lower and the upper limits.

Arguments

  • const Ptr<Curve2d> & zmax - Maximum curve to be set for the modifier to control the Z component of the vector parameter.

Ptr<Curve2d> getCurveZMax ( ) const#

Returns the current maximum curve set for the modifier to control the Z component of the vector parameter. This curve defines the upper limit for the value of the Z component of the controlled vector parameter at each point of the particle's lifetime. The actual value changes randomly over time between the lower and the upper limits.

Return value

Current maximum curve set for the modifier to control the Z component of the vector parameter.

Math::vec3 getMaxValue ( ) const#

Returns the maximum value for the modifier defining the upper limit for the value of the controlled vector parameter.

Return value

Maximum value for the modifier.

Math::vec3 getMinValue ( ) const#

Returns the minimum value for the modifier defining the lower limit for the value of the controlled vector parameter.

Return value

Minimum value for the modifier.
Last update: 2023-12-19
Build: ()