Shader Class
Shader Class
Members
void setParameterBool (const char * name, int value)
Set shader boolean parameter.Arguments
- const char * name - Parameter identifier.
- int value - Parameter value.
int loadFragment (const char * name, const char * defines)
Load fragment shader.Arguments
- const char * name - Fragment shader name or source.
- const char * defines - Shader defines.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.void * getD3D11ControlShader ()
Return Direct3D11 control shader.Return value
void unbind ()
Unbind shader.int compile ()
Compile shader.Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.void setParameterDouble (const char * name, double[] value)
Set shader double parameter.Arguments
- const char * name
- double[] value
void setParameter (const char * name, const void * src, int size)
Set shader parameter.Arguments
- const char * name - Parameter identifier.
- const void * src - Parameter pointer.
- int size - Parameter size in bytes.
int loadCompute (const char * name, const char * defines)
Load compute shader.Arguments
- const char * name - Compute shader name or source.
- const char * defines - Shader defines.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.void setParameterFloatArray (const char * name, float[] value, int num)
Set shader float array parameter.Arguments
- const char * name
- float[] value
- int num
void setParameterUInt (const char * name, uint[] value)
Set shader unsigned integer parameter.Arguments
- const char * name
- uint[] value
void * getD3D11EvaluateShader ()
Return Direct3D11 evaluate shader.Return value
void setParameter (int id, const void * src, int size)
Set shader parameter.Arguments
- int id - Parameter identifier.
- const void * src - Parameter pointer.
- int size - Parameter size in bytes.
Ptr<Shader> create ()
Shader constructor.Return value
Pointer to the created shader.void flushParameters ()
Flush shader parameters.void setParameterInt (int id, int[] value)
Set shader integer parameter.Arguments
- int id
- int[] value
void setParameterDoubleArray (const char * name, double[] value, int num)
Set shader double array parameter.Arguments
- const char * name
- double[] value
- int num
Ptr<Shader> create (const char * vertex, const char * fragment, const char * defines)
Shader constructor.Arguments
- const char * vertex - Vertex shader name or source.
- const char * fragment - Vertex shader name or source.
- const char * defines - Shader defines.
Return value
Pointer to the created shader.int getGLProgramID ()
Return OpenGL program identifier.Return value
void bind ()
Bind shader.void setParameterUInt (int id, uint[] value)
Set shader unsigned integer parameter.Arguments
- int id
- uint[] value
void setParameterBool (int id, int value)
Set shader boolean parameter.Arguments
- int id - Parameter identifier.
- int value - Parameter value.
void * getD3D11ComputeShader ()
Return Direct3D11 compute shader.Return value
int findParameter (const char * name, int fast_id)
Find shader parameter.Arguments
- const char * name - Parameter name.
- int fast_id - Fast identifier (hash of name).
Return value
Parameter identifier, if found; otherwise, -1.void clear ()
Clear shader.void setParameterFloat (int id, float[] value)
Set shader float parameter.Arguments
- int id
- float[] value
int findParameter (const char * name)
Find shader parameter.Arguments
- const char * name - Fast identifier.
Return value
Parameter identifier, if found; otherwise, -1.void setParameterFloatArray (int id, float[] value, int num)
Set shader float array parameter.Arguments
- int id
- float[] value
- int num
void setParameterInt (const char * name, int[] value)
Set shader integer parameter.Arguments
- const char * name
- int[] value
void * getD3D11FragmentShader ()
Return Direct3D11 fragment shader.Return value
int loadControl (const char * name, const char * defines)
Load control shader.Arguments
- const char * name - Control shader name or source.
- const char * defines - Shader defines.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.void * getD3D11VertexShader ()
Return Direct3D11 vertex shader.Return value
int findParameter (int fast_id)
Find shader parameter.Arguments
- int fast_id - Fast identifier.
Return value
Parameter identifier, if found; otherwise, -1.void setParameterDoubleArray (int id, double[] value, int num)
Set shader double array parameter.Arguments
- int id
- double[] value
- int num
void destroy ()
Destroy shader.int loadVertex (const char * name, const char * defines)
Load vertex shader.Arguments
- const char * name - Vertex shader name or source.
- const char * defines - Shader defines.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.void setParameterFloat (const char * name, float[] value)
Set shader float parameter.Arguments
- const char * name
- float[] value
int loadGeometry (const char * name, const char * defines)
Load geometry shader.Arguments
- const char * name - Geometry shader name or source.
- const char * defines - Shader defines.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.int loadEvaluate (const char * name, const char * defines)
Load evaluate shader.Arguments
- const char * name - Evaluate shader name or source.
- const char * defines - Shader defines.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.void setParameterDouble (int id, double[] value)
Set shader double parameter.Arguments
- int id
- double[] value
void * getD3D11GeometryShader ()
Return Direct3D11 geometry shader.Return value
Ptr<Shader> create (const char * name, const char * defines = 0)
Shader constructor.Arguments
- const char * name - Shader name.
- const char * defines - Shader defines.
Return value
Pointer to the created shader.Last update: 2017-07-03
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