WidgetSpriteViewport Class
This class is used to create virtual monitors that display data from arbitrary cameras in the world. This widget is used to render the whole scene, with all engine post-processes like HDR, DOF, motion blur, glow, etc. Unlike WidgetSpriteNode, this widget does not support alpha channel masking.
By default, the sprite viewport is rendered at the same frame rate as the main Unigine viewport. For it to be rendered at different frame rate (for example, lower one in order to decrease the rendering load), use setIFps().
The following sample demonstrates the usage of the WidgetSpriteViewport class:
WidgetSpriteViewport Class
Members
WidgetSpriteViewport (const Ptr<Gui> & gui, int width, int height)
Constructor. Creates a new viewport sprite with given properties.Arguments
- const Ptr<Gui> & gui - GUI, to which the new sprite will belong.
- int width - Width of the sprite.
- int height - Height of the sprite.
Ptr<WidgetSpriteViewport> create (const Ptr<Widget> & widget)
Arguments
- const Ptr<Widget> & widget
Return value
int getTextureWidth ()
Returns the width of the texture buffer used for a widget that affects the widget size.Return value
Width of the texture buffer size.int getTextureHeight ()
Returns the height of the texture buffer used for a widget that affects the widget size.Return value
Height of the texture buffer size.void appendSkipFlags (int flags)
Arguments
- int flags
void setCamera (const Ptr<Camera> & camera)
Arguments
- const Ptr<Camera> & camera
void renderImage (const Ptr<Image> & image)
Renders the sprite viewport into the image.Arguments
- const Ptr<Image> & image - Source image.
void setViewportMask (int mask)
Sets a bit mask for rendering into the viewport. Nodes are rendered in this sprite viewport if their masks match this one.Arguments
- int mask - Integer, each bit of which is a mask.
float getIFps ()
Returns the current constant frame duration used to render WidgetSpriteViewport viewport.Return value
Frame duration in seconds (1 / FPS).void setAspectCorrection (int correction)
Arguments
- int correction
Math::mat4 getProjection ()
Returns the current projection matrix of the associated camera.Return value
Projection matrix.int getViewportMask ()
Returns the current bit mask for rendering into the viewport. Nodes are rendered in the sprite viewport if their masks match this one.Return value
Integer, each bit of which is a mask.const char * getPostMaterials ()
Return value
Math::Mat4 getModelview ()
Returns the current model-view matrix of the associated camera.Return value
Model-view matrix.void setTextureHeight (int height)
Sets the height of the texture buffer used for a widget. This affects the widget size accordingly.Arguments
- int height - Height of the texture buffer size.
void setPostMaterials (const char * materials)
Arguments
- const char * materials
void setIFps (float ifps)
Sets a constant frame duration used to render sprite viewport. It can be used to decrease the frame rate to get higher performance. (For example, if the widget is used to create a TV set, lowered frame rate makes no visual difference, but allows for faster rendering of the scene.)Arguments
- float ifps - Frame duration in seconds (1/FPS). If a too small value is provided, 1E-6 will be used instead. 0 means that a widget is rendered at the same frame rate as the main application window.
int getAspectCorrection ()
Return value
void setReflectionMask (int mask)
Sets a bit mask for rendering reflections into the viewport. Reflections are rendered in the sprite viewport if masks of reflective materials match this one.Arguments
- int mask - Integer, each bit of which is a mask.
void setSkipFlags (int flags)
Arguments
- int flags
void setProjection (const Math::mat4 & projection)
Sets a projection matrix for the associated camera.Arguments
- const Math::mat4 & projection - Projection matrix.
Ptr<Camera> getCamera ()
Return value
int checkSkipFlags (int flags)
Arguments
- int flags
Return value
void setModelview (const Math::Mat4 & modelview)
Sets a model-view matrix for the associated camera.Arguments
- const Math::Mat4 & modelview - Model-view matrix.
int getReflectionMask ()
Returns the current bit mask for rendering reflections into the viewport. Reflections are rendered in the sprite viewport if masks of reflective materials match this one.Return value
Integer, each bit of which is a mask.void removeSkipFlags (int flags)
Arguments
- int flags
void setTextureWidth (int width)
Sets the width of the texture buffer used for a widget. This affects the widget size accordingly.Arguments
- int width - Width of the texture buffer size.
int getSkipFlags ()
Return value
Last update: 2017-07-03
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)