WorldSwitcher Class
Interface for world switcher handling. See also the UnigineScript analog.
To use this class, include the UnigineWorldSwitcher.h file.
WorldSwitcher Class
Members
WorldSwitcher (const Math::vec3 & size)
Creates a switcher for child nodes.Arguments
- const Math::vec3 & size - Box dimensions in units.
void setOffset (const Math::vec3 & offset)
Sets offset of coordinates of the switcher box center.Arguments
- const Math::vec3 & offset - Offset of coordinates.
Math::vec3 getOffset ()
Returns the currnt offset of coordinates of the switcher box center.Return value
Current offset of coordinates.void setMinDistance (float distance)
Sets the minimum distance of visibility. If a camera is closer to a node than this minimum distance, a node is not visible. The default is -inf.Arguments
- float distance - Minimum distance of visibility in units.
float getMinDistance ()
Returns the current minimum distance of visibility. If a camera is closer to a node than this minimum distance, a node is not visible. The default is -inf.Return value
Minimum distance of visibility in units.void setPoint (int point)
Sets a point mode for the switcher. If the point mode is set, the distance is measured to the bounding box center; otherwise, to the bounding box edges.Arguments
- int point - 1 to set the point mode, 0 not to set.
int isPoint ()
Returns a value indicating if the point mode is set for the switcher. If the point mode is set, the distance is measured to the bounding box center; otherwise, to the bounding box edges.Return value
Returns 1 if the point mode is set; otherwise, 0.void setMaxDistance (float distance)
Sets the maximum distance of visibility. If a camera is further from a node than this maximum distance, a node is not visible. The default is inf.Arguments
- float distance - Maximum distance of visibility in units.
float getMaxDistance ()
Returns the current maximum distance of visibility. If a camera is further from a node than this maximum distance, a node is not visible. The default is inf.Return value
Maximum distance of visibility in units.Math::vec3 getSize ()
Returns the current size of a switcher.Return value
Current switcher size (i.e. box dimensions in units).void setSize (const Math::vec3 & size)
Sets the size of a switcher.Arguments
- const Math::vec3 & size - New switcher size (i.e. box dimensions in units).
Last update: 2017-07-03
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