Unigine::ObstacleCapsule Class
Header: | #include <UniginePathFinding.h> |
Inherits: | Obstacle |
This class is used to create a capsule-shaped obstacle that is detected and bypassed by other objects during pathfinding.
ObstacleCapsule Class
Members
static ObstacleCapsulePtr create(float radius, float height)
Constructor. Creates a new capsule-shaped obstacle of a specified size.Arguments
- float radius - Radius of the capsule.
- float height - Height of the capsule.
Ptr<ObstacleCapsule> cast(const Ptr<Node> & node)
Casts an ObstacleCapsule out of the Node instance.Arguments
- const Ptr<Node> & node - Pointer to Node.
Return value
Pointer to ObstacleCapsule.Ptr<ObstacleCapsule> cast(const Ptr<Obstacle> & base)
Casts an ObstacleCapsule out of the Obstacle instance.Arguments
- const Ptr<Obstacle> & base - Pointer to Obstacle.
Return value
Pointer to ObstacleCapsule.void setHeight(float height)
Sets the height of the obstacle capsule.Arguments
- float height - Height of the capsule. If a negative value is provided, 0 will be used instead.
float getHeight()
Returns the current height of the obstacle capsule.Return value
Height of the capsule.void setRadius(float radius)
Sets the radius height of the obstacle capsule.Arguments
- float radius - Radius of the capsule. If a negative value is provided, 0 will be used instead.
float getRadius()
Returns the current radius of the obstacle capsule.Return value
Radius of the capsule.int type()
Returns the type of the node.Return value
Obstacle type identifier.Last update: 2017-10-20
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