This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::TerrainGlobalLodHeight Class

Header: #include <UnigineObjects.h>
Inherits from: TerrainGlobalLod

This class is inherited from the TerrainGlobalLod class and used to manage a single height LOD (level of detail) of the global terrain object. Height LODs are used for collision and intersection detection.

TerrainGlobalLodHeight Class

Members


void setCastShadows ( int shadows ) #

Enables or disables casting shadows from non-world lights for the height LOD.

Arguments

  • int shadows - 1 to enable casting shadows, 0 to disable it.

int isCastShadows ( ) #

Returns a value indicating if shadow casting for the height LOD is enabled.

Return value

1 if shadow casting for the height LOD is enabled; otherwise, 0.

void setCollision ( int collision ) #

Enables or disables collision detection for the height LOD.

Arguments

  • int collision - 1 to enable collision detection, 0 to disable it.

int isCollision ( ) #

Returns a value indicating if collision detection for the height LOD is enabled.

Return value

1 if collision detection for the height LOD is enabled; otherwise, 0.

void setCollisionMask ( int mask ) #

Sets the collision mask for the height LOD. A collision of an object with the height LOD will be detected, if they both have matching masks.

Arguments

  • int mask - Collision mask, an integer value each bit of which is a mask.

int getCollisionMask ( ) #

Returns the current collision mask for the height LOD. A collision of an object with the height LOD will be detected, if they both have matching masks.

Return value

Collision mask, an integer value each bit of which is a mask.

void setIntersection ( int intersection ) #

Enables or disables intersection detection for the height LOD.

Arguments

  • int intersection - 1 to enable intersection detection, 0 to disable it.

int isIntersection ( ) #

Returns a value indicating if intersection detection for the height LOD is enabled.

Return value

1 if intersection detection for the height LOD is enabled; otherwise, 0.

void setIntersectionMask ( int mask ) #

Sets the intersection mask for the height LOD. An intersection of an object with the height LOD will be detected, if they both have matching masks.

Arguments

  • int mask - Intersection mask, an integer value each bit of which is a mask.

int getIntersectionMask ( ) #

Returns the current intersection mask for the height LOD. An intersection of an object with the height LOD will be detected, if they both have matching masks.

Return value

Intersection mask, an integer value each bit of which is a mask.
Last update: 2024-08-16
Build: ()