Global Sound Settings
The Sound section of the Settings window allows you to adjust global sound-related settings: values set here will be applied to all sounds in the scene.
To configure sound settings, open the Settings window by choosing Window -> Settings in the main menu and select Runtime -> World -> Sound section.
Global Sound Settings Window
The following settings are available:
Scale | Scale factor to speed up or slow down the sound play. |
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Volume | Volume for all sounds in the scene.
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Doppler | Doppler effect intensity. The default is 1. |
Velocity | Speed of sound. It is used to control sound propagation. |
Adaptation | Controls the time of sound adaptation to a filter. The parameter is used when the sound source becomes occluded (an obstacle appears between it and the player).
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Source Occlusion | Toggles sound occlusion on and off. When enabled, sounds will be occluded when there are other nodes between the listener and the sound source. |
Source Reverb Mode | Reverberation mode to be used for sound sources. The following modes are available:
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Attenuation | Model used to calculate sound attenuation. Attenuation is a reduction of the sound volume as the player moves away from the sound source. The following models are available:
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HRTF | Toggles the binaural HRTF (Head Related Transfer Function) mode on and off. This mode provides imitation of the surround sound for the stereo wired headset. |
Volume 0 - Volume 31 | Volume of the specified mixer channel.
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Last update:
2020-11-24
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