This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Math::hvec3 Struct

Header: #include <UnigineMathLibHVec3.h>

This class represents a vector of 3 half (16-bit float) components.

Warning
Do not use the fourth component in the structure (align) as it may be implicitly changed by the structure’s operations.

hvec3 Class

Members


hvec3 ( ) #

Default constructor. Produces a zero vector.

hvec3 ( const hvec3& v ) #

Constructor. Initializes the vector by copying a given source vector.

Arguments

  • const hvec3& v - Source vector.

hvec3 ( half x, half y, half z ) #

Constructor. Initializes the vector using given half values.

Arguments

  • half x - The first component of the hvec3 vector.
  • half y - The second component of the hvec3 vector.
  • half z - The third component of the hvec3 vector.

Examples

Source code (UnigineScript)
hvec3(2.0, 3.0, 1.0);
/*
Creates a vector (2.0, 3.0, 1.0)
*/

hvec3 ( half v ) #

Constructor. Initializes the vector using a given scalar value: x=v, y=v, z=v.

Arguments

  • half v - Scalar value.

Examples

Source code (UnigineScript)
hvec3(1.0);
/*
Creates a vector (1.0, 1.0, 1.0)
*/

hvec3 ( float v ) #

Constructor. Initializes the vector using a given scalar value: x=v, y=v, z=v.

Arguments

  • float v - Scalar value.

Examples

Source code (UnigineScript)
hvec3(1.0);
/*
Creates a vector (1.0, 1.0, 1.0)
*/

hvec3 ( const vec3& v ) #

Constructor. Initializes the vector using a given vec3 source vector.

Arguments

  • const vec3& v - Source vector.

hvec3 ( const dvec3& v ) #

Constructor. Initializes the vector using a given dvec3 source vector.

Arguments

  • const dvec3& v - Source vector.

const half * operator const Unigine::Math::half * ( ) const#

Performs type conversion to const half *.

const void * operator const void * ( ) const#

Performs type conversion to const void *.

half * operator Unigine::Math::half * ( ) #

Performs type conversion to half *.

void * operator void * ( ) #

Performs type conversion to void *.

hvec3 & operator= ( const hvec3& v ) #

Performs vector assignment. Destination vector = Source vector.

Arguments

  • const hvec3& v - Source vector.

Return value

Result.

half & operator[] ( int i ) #

Performs array access to the vector item reference by using given item index.

Arguments

  • int i - Vector item index.

Return value

Vector item reference.

half operator[] ( int i ) const#

Performs array access to the vector item by using given item index.

Arguments

  • int i - Vector item index.

Return value

Vector item.
Last update: 2022-12-14
Build: ()