This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Noise Class

Header: #include <UnigineMathLibNoise.h>

This class is used to generate turbulence textures (supports tiling).

Noise Class

Members


static NoisePtr create ( ) #

Constructor. Initializes the noise generator.

static NoisePtr create ( unsigned int seed_ ) #

Constructor. Initializes the noise generator by setting a new seed.

Arguments

  • unsigned int seed_ - New seed.

void setSeed ( unsigned int seed_ ) #

Sets a new seed for noise generator.

Arguments

  • unsigned int seed_ - New seed.

unsigned int getSeed ( ) const#

Returns the current seed.

Return value

Current seed.

float get1 ( float x ) const#

Returns the one-dimensional white noise.

Arguments

  • float x - Seed.

Return value

One-dimensional white noise.

float get2 ( float x, float y ) const#

Returns the two-dimensional white noise.

Arguments

  • float x - Seed 1.
  • float y - Seed 2.

Return value

Two-dimensional white noise.

float get3 ( float x, float y, float z ) const#

Returns the three-dimensional (3D) white noise.

Arguments

  • float x - Seed 1.
  • float y - Seed 2.
  • float z - Seed 3.

Return value

Three-dimensional (3D) white noise.

float getTurbulence1 ( float x, int frequency ) const#

Returns the one-dimensional turbulence noise.

Arguments

  • float x - Seed.
  • int frequency - Frequency.

Return value

One-dimensional turbulence noise.

float getTurbulence2 ( float x, float y, int frequency ) const#

Returns the two-dimensional turbulence noise.

Arguments

  • float x - Seed 1.
  • float y - Seed 2.
  • int frequency - Frequency.

Return value

Two-dimensional turbulence noise.

float getTurbulence3 ( float x, float y, float z, int frequency ) const#

Returns the three-dimensional (3D) turbulence noise.

Arguments

  • float x - Seed 1.
  • float y - Seed 2.
  • float z - Seed 3.
  • int frequency - Frequency.

Return value

Three-dimensional (3D) turbulence noise.

float getTileable1 ( float x, float width ) const#

Returns the one-dimensional tileable noise.

Arguments

  • float x - Seed.
  • float width - Tile width.

Return value

One-dimensional tileable noise.

float getTileable2 ( float x, float y, float width, float height ) const#

Returns the two-dimensional tileable noise.

Arguments

  • float x - Seed 1.
  • float y - Seed 2.
  • float width - Tile width.
  • float height - Tile height.

Return value

Two-dimensional tileable noise.

float getTileable3 ( float x, float y, float z, float width, float height, float depth ) const#

Returns the three-dimensional (3D) tileable noise.

Arguments

  • float x - Seed 1.
  • float y - Seed 2.
  • float z - Seed 3.
  • float width - Tile width.
  • float height - Tile height.
  • float depth - Tile depth.

Return value

Three-dimensional (3D) tileable noise.

float getTileableTurbulence1 ( float x, float width, int frequency ) const#

Returns the one-dimensional tileable turbulence noise.

Arguments

  • float x - Seed 1.
  • float width - Tile width.
  • int frequency - Frequency.

Return value

One-dimensional tileable turbulence noise.

float getTileableTurbulence2 ( float x, float y, float width, float height, int frequency ) const#

Returns the two-dimensional tileable turbulence noise.

Arguments

  • float x - Seed 1.
  • float y - Seed 2.
  • float width - Tile width.
  • float height - Tile height.
  • int frequency - Frequency.

Return value

Two-dimensional tileable turbulence noise.

float getTileableTurbulence3 ( float x, float y, float z, float width, float height, float depth, int frequency ) const#

Returns the three-dimensional (3D) tileable turbulence noise.

Arguments

  • float x - Seed 1.
  • float y - Seed 2.
  • float z - Seed 3.
  • float width - Tile width.
  • float height - Tile height.
  • float depth - Tile depth.
  • int frequency - Frequency.

Return value

Three-dimensional (3D) tileable turbulence noise.
Last update: 2024-04-19
Build: ()