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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
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Reflections

This article lists all types of rendering techniques used to simulate specular and diffuse reflections available in UNIGINE.

Environment Reflections#

This is the default type of reflections provided by the Environment settings.

Environment Probe Reflections#

To change reflections locally, Environment Probes are used. Both static and dynamic modes are supported.

Planar Reflections#

Planar Reflections is a dynamic reflections approach available via Planar Reflection Probes.

Screen-Space Reflections#

Screen-Space Reflections is a real-time technique for calculating reflections based on screen buffers with the help of raytracing algorithms.

Diffuse Reflections from Voxel Probes#

Diffuse Reflections are provided by baked voxel probes and can be used on rough surfaces.

Last update: 2024-04-19
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