This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Settings and Preferences

The Settings window provides quick access to general editor and run-time settings, including hotkeys and controls, general physics, sound, render and video settings.

To open the window, choose Window -> Settings in the main menu:

The following window will open:

Settings Window

Saving and Loading Settings#

Via the Settings window, you can save and load presets for general physics, sound and render settings. The presets are stored in files with the corresponding extensions: *.physics, *.sound, *.render.

Notice
If there is no world currently loaded you'll only be able to save a new preset via the Save As New button.

By using this capability, you can prepare settings presets with low, medium, high and ultra settings for different devices.

To save the preset to a file:

  1. Go to the section with the required setting (Physics, Sound, Render) and click Save (to save changes to the current preset file) or Save As New (to save settings to a new file) in the upper right corner of the window.

  2. In the file dialog window that opens, specify a folder and a name for the preset file and click OK.

The file with the corresponding extension will be created in the target folder and will be available in the Asset Browser immediately.

To load the preset from a file and apply it:

  1. Go to the section with the required setting (Physics, Sound, Render) and simply select the desired preset from the dropdown in the upper right corner of the window.

The settings from the corresponding file will be loaded and applied.

Notice
You can load the render settings via the Asset Browser. Simply double-click the required .render file: the settings will be applied automatically.

By default, a UNIGINE project provides settings for low, medium, high and ultra quality presets stored in the data/template_render_settings folder.

To revert your changes made to the preset simply click Revert after making them.

The previously saved settings will be loaded from the corresponding file and applied.

For your convenience there is also a [From World] option enabling you to use render, sound, and physics settings stored in a *.world file, that is currently loaded. If you change any settings when this option is selected, you can only save your changes to a new preset asset which will be automatically selected and applied.

You can also assign a saved preset to a world as follows: select the world in the Asset Browser and drag and drop the corresponding preset.

Assigning presets

Last update: 2024-04-19
Build: ()