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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::AnimationModifierIVec3 Class

Warning
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Header: #include <UnigineAnimation.h>
Inherits from: AnimationModifier

AnimationModifierIVec3 Class

Members

void setCurveX ( Ptr<AnimationCurveInt> x ) #

Sets a new curve storing the values used by the modifier for the X axis.

Arguments


Ptr<AnimationCurveInt> getCurveX() const#

Returns the current curve storing the values used by the modifier for the X axis.

Return value

Current curve storing the values used by the modifier for the X axis.

void setCurveY ( Ptr<AnimationCurveInt> y ) #

Sets a new curve storing the values used by the modifier for the Y axis.

Arguments


Ptr<AnimationCurveInt> getCurveY() const#

Returns the current curve storing the values used by the modifier for the Y axis.

Return value

Current curve storing the values used by the modifier for the Y axis.

void setCurveZ ( Ptr<AnimationCurveInt> z ) #

Sets a new curve storing the values used by the modifier for the Z axis.

Arguments


Ptr<AnimationCurveInt> getCurveZ() const#

Returns the current curve storing the values used by the modifier for the Z axis.

Return value

Current curve storing the values used by the modifier for the Z axis.

Math::ivec3 getDefaultValue() const#

Returns the current default value of all modifier elements.

Return value

Current default value of all modifier elements.

AnimationModifierIVec3 ( AnimParams::PARAM param ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • AnimParams::PARAM param - Parameter to be animated by the modifier.

AnimationModifierIVec3 ( AnimParams::PARAM param, int param_index ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • AnimParams::PARAM param - Parameter to be animated by the modifier.
  • int param_index - Index of the parameter.

AnimationModifierIVec3 ( AnimParams::PARAM param, const char * param_name ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • AnimParams::PARAM param - Parameter to be animated by the modifier.
  • const char * param_name - Name of the parameter.

AnimationModifierIVec3 ( const char * param ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • const char * param - Parameter to be animated by the modifier.

AnimationModifierIVec3 ( const char * param, int param_index ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • const char * param - Parameter to be animated by the modifier.
  • int param_index - Index of the parameter.

AnimationModifierIVec3 ( const char * param, const char * param_name ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • const char * param - Parameter to be animated by the modifier.
  • const char * param_name - Name of the parameter.

void copy ( const Ptr<AnimationModifierIVec3> & modifier ) #

Copies all data from the specified source animation modifier.

Arguments

  • const Ptr<AnimationModifierIVec3> & modifier - Source animation modifier.

Math::ivec3 getValueByTime ( float time ) #

Returns the value of the modifier at the specified time.

Arguments

  • float time - Time of the key on the timeline, in seconds.

Return value

The modifier value at the specified time.

Math::ivec3 getValueByNormalizedTime ( float normalized_time ) #

Returns the normalized value of the modifier at the specified time.

Arguments

  • float normalized_time - The normalized time value.

Return value

The modifier value at the specified time.

void addValue ( float time, const Math::ivec3 & value, AnimationCurve::KEY_TYPE type = Enum.AnimationCurve.KEY_TYPE.LINEAR ) #

Adds the value to the modifier at the specified time.

Arguments

  • float time - Time of the key on the timeline, in seconds.
  • const Math::ivec3 & value - The modifier value at the specified time.
  • AnimationCurve::KEY_TYPE type - Interpolation type set for the key, one of the KEY_TYPE_* values.
Last update: 2023-12-19
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