Parallax Occlusion Mapping Node
Description
This node calculates a UV with a parallax effect offset for a certain UV channel.
Notice
In most cases it's enough using the simplified Parallax Simple node.
Ports
Name | Description | |
---|---|---|
![]() | Heightmap Texture 2D | Heightmap texture, where R channel stores concavity values. Black - maximum concavity, white - no parallax effect is applied. |
![]() | Parallax Intensity | Depth value (in meters) to which the surface is to be deepened visually if the corresponding texel of the heightmap is black. |
![]() | Max Layers | Number of parallax layers, when we look at the surface at a steep angle. Higher values increase quality but reduce performance. |
![]() | Min Layers | Number of parallax layers, when we look at the surface orthogonally. Higher values increase quality but reduce performance. |
![]() | Noise Intensity | Noise intensity value for building parallax layers in the [0, 1] range. |
![]() | UV Aspect | Texture aspect ratio. Should be equal to 1, for a square texture. |
![]() | UV | UV to which the parallax effect is to be applied. |
![]() | UV Tiling | Tiling of the texture. |
![]() | UV Offset | Offset for UV coordinates. |
![]() | Displaced UV | Parallaxed UVs for textures. |
![]() | Depth Offset | Depth offset value. |
![]() | Displaced Heightmap | Heightmap value displaced because of parallax effect. |
Last update:
2023-12-19
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