This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

VrpnAnalogDevice Class

A class for the VRPN plugin add-on that allows receiving data about input devices sticks (for example, game-pad sticks).

See Also

VrpnAnalogDevice Class

Members


void setAnalogCallback(string name)

Sets the world script callback function that receives data about input device sticks.
Notice
The callback function should be defined in the world script and receive 1 argument - an instance of the VrpnAnalogDevice class.
Source code (UnigineScript)
void callback_func(VrpnAnalogDevice device) {
    // function logic
}

Arguments

  • string name - Callback function name.

Examples

Source code (UnigineScript)
VrpnAnalogDevice vrpn_analog;

int init() {
	// create an instance of VrpnAnalogDevice
    vrpn_analog = new VrpnAnalogDevice("device_name@server_addr");
	// set a callback
    vrpn_analog.setAnalogCallback("analog_callback");
}

int shutdown() {
    delete vrpn_analog;
    return 1;
}

int update() {
    vrpn_analog.update();
    return 1;
}

// a callback function
void analog_callback(VrpnAnalogDevice device) {
    forloop(int i = 0; device.getNumChannels()) {
        log.message("Device analog channel %d: %lf\n",i,device.getChannel(i));
    }
}

string getAnalogCallback()

Returns a name of the world script callback function that receives data about input device sticks. The callback function should be defined in the world script and receive 1 argument - an instance of the VrpnAnalogDevice class.
Source code (UnigineScript)
void callback_func(VrpnAnalogDevice device) {
    // function logic
}

Return value

Callback function name.

double getChannel(int channel)

Returns data received by the analog stick with the given number.
Notice
If the given stick haven't received data, the engine assertion will occur.

Arguments

  • int channel - Analog stick number in range [0;number_of_sticks - 1].

Return value

Returns data received by the analog stick with the given number.

int getNumChannels()

Returns the number of analog sticks that have received data.

Return value

The number of analog sticks that have received data. If no sticks have received data, 0 will be returned.

void update()

Updates the internal state of the device and receives input data.
Notice
This function should be called each frame.

VrpnAnalogDevice(string name)

Constructor.

Arguments

  • string name - Path to the device in the format device_name@server_address.
Last update: 2017-07-03
Build: ()