NormalCombiner
ResourceEditor tool is deprecated and no longer supported. We can't guarantee the stable work of the tool.
NormalCombiner is a simple tool used to combine two normal maps with the correct vector summation. This cannot be done right in traditional 2D editors due to a representation of normal components when they are stored in color channels.
A normal can have negative components as well as positive ones. Therefore, its zero is offset by 128:
- Values from 0 to 127 are considered negative,
- 128 represents zero,
- Values from 128 to 255 are considered positive.
Usage
Combining two normal maps is very simple:
- Load the first normal map by clicking Load Base.
- Load the second normal map by clicking Load Bayer.
- Adjust Tile and Scale options for combining on the right pane of the ResourceEditor window.
- When you are satisfied with the result, click Save.
Display Modes
NormalCombiner can preview normal textures in two display modes. To switch between them, choose the mode in the drop-down list in the upper left corner of a window.
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Light mode
Combining Options
Supported File Formats
Supported formats of textures:
- Targa (.tga)
- Portable Network Graphics (.png)
- JPEG (.jpg)
- Photoshop Document (.psd)
- Direct Draw Surface (.dds)
- Portable Pixmap (.ppm)
- Portable Graymap (.pgm)
- High Dynamic Range (.hdr)
- Silicon Graphics Image (.sgi)
Hot Keys
- Ctrl+O — load a base normal map.
- Ctrl+L — load a layer normal map.
- Ctrl+S — save the combined normal map.
- Ctrl+R — reload all resources.
- I — toggle texture info.
- T — toggle a grid.
Last update: 2017-07-03
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