render_composite
A render_composite material allows you to apply the following full-screen postprocesses selectively (on per-material basis) rather then to the whole screen using the Auxiliary buffer:
Material excluded from DOF
Usage
To apply render_composite material, follow these steps:
- Set it (or a material inherited from it) in Render settings -> Composite shader field.
- Make sure that Main menu -> Render tab -> Auxiliary buffer option is checked.
- Go to the surface material. Set States tab -> Passes -> Auxiliary pass and set it Default. It means that the material is rendered into the auxiliary color buffer.
It is also possible to mask materials for two postprocesses using surface material -> Parameters -> Auxiliary Color (see blur_mask and dof_mask below).
States
Last update: 03.07.2017
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