Content Optimization
The main part of any virtual scene is geometry: meshes imported from 3rd party editor and objects created by means of UnigineEditor and built-in tools (e.g., terrain, grass, water). Using objects with complex geometry and/or a great number of objects as is usually leads to application performance drop. In addition, irrational use of light sources can also raise performance issues.
Articles in this section describe main methods that can be used to optimize geometry and lighting in your scene, and, therefore, increase the performance of your project.
To check the performance status of the current scene, use the Performance Profiling Tools. This tool can give you a hint of what you should do to improve the performance.
See Also
- Video Tutorial: Content Optimization.
Articles in This Section
Last update:
25.12.2019
Помогите сделать статью лучше
Была ли эта статья полезной?
(или выберите слово/фразу и нажмите Ctrl+Enter