Unigine::WidgetEditText Class
Header: | #include <UnigineWidgets.h> |
Inherits: | Widget |
WidgetEditText Class
Members
static WidgetEditTextPtr create ( const Ptr<Gui> & gui, const char * str = 0 ) #
Constructor. Creates a multiline text field.Arguments
- const Ptr<Gui> & gui - GUI, to which the text field will belong.
- const char * str - Initial value. This is an optional parameter.
void setBackground ( int background ) #
Sets a value indicating if a background texture should be rendered for the text field.Arguments
- int background - number to render a background texture, 0 not to render.
int getBackground ( ) #
Returns a value indicating if a background texture is rendered for the text field. The default is 1.Return value
Positive number if a background texture is rendered; otherwise, 0.void setCursor ( int position, int line ) #
Sets the cursor to a given position in a given line.Arguments
- int position - Position number.
- int line - Line number.
int getCursorLine ( ) #
Returns a number of the current line.Return value
Line number.int getCursorPosition ( ) #
Returns a cursor position in the current line.Return value
Position number.void setEditable ( bool editable ) #
Sets a value indicating if the contents of the text field can be edited.Arguments
- bool editable - Positive number to make the text field editable, 0 to make it read-only.
bool isEditable ( ) #
Returns a value indicating if the contents of the text field can be edited. The default is 1.Return value
Positive number if the text field contents can be edited; otherwise, 0.void setLineText ( int line, const char * str ) #
Sets new contents for a given line.Arguments
- int line - Line number.
- const char * str - Text.
String getLineText ( int line ) #
Returns the text contained in a given line.Arguments
- int line - Line number.
Return value
Text contained in the line.int getNumLines ( ) #
Returns the number of lines in the text field.Return value
Number of lines.void setSelection ( int position, int line ) #
Sets a line and a position, from which a new selection will start.Arguments
- int position - Position number.
- int line - Line number.
int getSelectionLine ( ) #
Returns a number of the line where selection starts.Return value
Line number.int getSelectionPosition ( ) #
Returns a cursor position in the line where selection starts.Return value
Position number.String getSelectionText ( ) #
Returns the currently selected text.Return value
Currently selected text.void setText ( const char * text ) #
Sets a text for the text field.Arguments
- const char * text - Text for the text field.
const char * getText ( ) #
Returns the current contents of the text field.Return value
Text contained in the text field.void setTokenColor ( const char * token, const Math::vec4 & color ) #
Sets a color for a given token. The token will be highlighted with the provided color.Arguments
- const char * token - Token (i.e. keyword, identifier, etc).
- const Math::vec4 & color - Color.
Math::vec4 getTokenColor ( const char * token ) #
Returns a color, which is used to highlight a given token.Arguments
- const char * token - Token (i.e. keyword, identifier, etc).
Return value
Color of the current token.void setTokensColor ( const char * tokens, const Math::vec4 & color ) #
Sets a color to given tokens. Each token will be highlighted with the provided color.Arguments
- const char * tokens - Comma-separated list of tokens (i.e. keywords, identifiers, etc).
- const Math::vec4 & color - Color.
int addLine ( const char * str = 0 ) #
Adds a new line to the widget.Arguments
- const char * str - Text to add. This is an optional argument.
Return value
Number of the added line.void clearSelectionText ( ) #
Deletes the currently selected text.void removeLine ( int line ) #
Deletes a given line.Arguments
- int line - Line number.
void setBackgroundColor ( const Math::vec4 & color ) #
Sets the background color for the widget.Arguments
- const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.
Math::vec4 getBackgroundColor ( ) #
Returns the current background color for the widget.Return value
Four-component vector specifying the color in the RGBA format.void setSelectionColor ( const Math::vec4 & color ) #
Sets the color to be used to highlight the current selection for the widget.Arguments
- const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.
Math::vec4 getSelectionColor ( ) #
Returns the current color used to highlight the current selection for the widget.Return value
Four-component vector specifying the color in the RGBA format.Last update:
10.04.2020
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