This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Программирование
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Settings and Preferences

The Settings window provides quick access to general editor and run-time settings, including hotkeys and controls, general physics, sound, render and video settings.

To open the window, choose Window - > Settings in the main menu:

The following window will open:

Settings Window

Saving and Loading Settings#

Via the Settings window, you can save and load presets for general physics, sound and render settings. The presets are stored in files with the corresponding extensions: *.physics, *.sound, *.render.

By using this capability, you can prepare settings presets with low, medium, high and ultra settings for different devices.

To save the preset to a file:

  1. Go to the section with the required setting (Physics, Sound or Render) and click Save in the upper right corner of the window.

  2. In the file dialog window that opens, specify a folder and a name for the preset file and click OK.
The file with the corresponding extension will be created in the target folder and will be available in the Asset Browser immediately.

To load the preset from a file:

  1. Go to the section with the required setting (Physics, Sound or Render) and click Load in the upper right corner of the window.

  2. In the file dialog window that opens, choose the preset file and click OK.
The settings from the chosen file will be loaded.
Notice
You can load the render settings via the Asset Browser. Simply double-click the required .render file: the settings will be applied automatically.
By default, a UNIGINE project provides settings for low, medium, high and ultra quality presets stored in the data/template_render_settings folder.
Last update: 10.04.2020
Build: ()