This page has been translated automatically.
Видеоуроки
Interface
Essentials
Advanced
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Физика
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Настройки и предпочтения
Работа с проектами
Настройка параметров ноды
Setting Up Materials
Настройка свойств
Освещение
Landscape Tool
Sandworm
Использование инструментов редактора для конкретных задач
Extending Editor Functionality
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World Nodes
Звуковые объекты
Объекты поиска пути
Players
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
UnigineScript
Унифицированный язык шейдеров UUSL
Плагины
File Formats
Rebuilding the Engine Tools
GUI
Двойная точность координат
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

billboards_cloud_base

A billboards_cloud_base material is used to create independent small clouds via Billboards.

Clouds Billboards

Billboard clouds

States#

In this tab you can set available settings and options:

States

Material Editor, billboards_cloud_base material, States tab.

  • Axis x - lock a billboard along X axis.
  • Axis z - lock a billboard along Z axis.
  • Screen - set billboards perpendicularly to each other.

axis_x#

Locks billboards orientation along X axis (by default billboards always face the camera).

Disabled axis_x
Enabled axis_x

axis_z#

Locks billboards orientation along Z axis (by default billboards always face the camera). Billboards can be also locked along both X and Z axes, so they will be oriented perpendicularly to Y axis.

Enabled axis_z
Enabled both axis_x and axis_z

screen#

Set billboards parallel to each other. If they are not axes-locked, they will be oriented strictly towards to the screen plane.

Disabled screen
Enabled screen

Options#

Soft interaction#

Enables soft interaction for billboards and objects, so the interactions would not be sharp and cause artifacts.

Disabled Soft interaction
Enabled Soft interaction

Textures#

In this tab you can choose textures for billboards:

Material editor, Textures tab.

Base#

Base textures:

Parameters#

This tab represents parameters available for the material. All of the parameters have set default values, which can be replaced by your own ones. Availability of some parameters can depend on the set States tab values.

Material editor, Parameters tab.

Transformation parameters:

  • Base - material coordinates transformation.

Other parameters:

  • Color 0 - main color of the cloud.
  • Color 1 - color of the cloud shadow.
  • Multiplier - diffuse texture intensity scale.
  • cloud_scattering - scattering value.
  • Distance - near clipping distance value.

Soft interaction parameters:

Color 0 and Color 1#

Color pickers choosing the main color and the color for shadowed parts of the cloud.

An example of the cloud colors configuration:

cloud_scattering#

A slider setting the scattering value for clouds. The higher the value the more visible the clouds are.

Scattering = 0.1
Scattering = 0.2
Scattering = 0.3

Distance#

A slider setting the near clipping distance, starting with which billboards are rendered.

Soft Interaction#

A slider setting interaction value for clouds. The higher the value, the closer to the object clouds are rendered.

Interaction = 10
Interaction = 40
Interaction = 100
Notice
A parameter is present only if a Soft interaction option is enabled.
Last update: 13.12.2021
Build: ()