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Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
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C++ API

This section contains information about Unigine C++ API. It consists of two parts:

The Unigine engine enables exporting the C++ code to UnigineScript and vice versa, providing flexible extention of Unigine functionality. It allows to export or import variables, functions, and classes. It is also possible to load a custom library dynamically in the engine runtime.

All C++ API header files are located in the Unigine/include/ directory.

See also

For better understanding of the Unigine C++ API operation in the engine architecture it is recomended to look through the following articles: Typical Architecture of a Unigine-Based Application and Engine Architecture.

Last update: 03.07.2017
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