This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Программирование
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

GPUMonitor Plugin

A GPUMonitor plugin allows monitoring the graphics card temperature and per-frame information on the chip frequency (if available).

The information provided by the plugin is displayed in the upper right corner.

GPUMonitor info

See Also

To run the plugin sample from the UNIGINE SDK Browser, go to Samples -> UnigineScript -> App and run the gpu_monitor_0 sample.

GPU Information

The following information is available for GPU:

Graphics Core clock, i.e. frequency, at which the GPU is running.
Memory Memory clock, i.e. how fast the GPU memory is running.
Processor Shader clock, i.e. how fast the shaders operate.
Temperature GPU temperature.

The table below demonstrates which information is shown for different GPUs:

GPU Graphics Memory Processor Temperature
NVIDIA
AMD
Intel not supported not supported not supported not supported

Launching GPUMonitor

To use the plugin, check the GPU Monitor setting in UNIGINE SDK Browser on project creation and then specify the extern_plugin command line option on the start-up:

Shell commands
main_x86d -extern_plugin "GPUMonitor"
Notice
For an existing project, go to Other Actions -> Configure Project -> Video Ouput Options, check GPU Monitor and click Update Configuration.

To hide or show the GPUMonitor plugin information while running the application, use theshow_gpu console command: pass 1 to show the information, 0 to hide it.

Last update: 10.08.2018
Build: ()