Unigine::LeapMotion::Finger Struct
Header: | #include <LeapMotionInterface.h> |
LeapMotion plugin must be loaded.
This structure represents a finger of a hand and has the following set of properties:
type | Finger type. One of the Finger::TYPE_* values. |
id | ID of the finger. Finger IDs are assigned based on the hand ID. If a hand has an ID of “5”, then its fingers are assigned IDs 50 to 55, ordered from thumb to pinky. |
length | Length of the finger, in meters. |
witdh | Width of the finger, in meters. |
is_extended | Indicates whether this finger is extended (1). |
is_valid | Indicates whether this finger contains valid tracking data (1). |
tip_position | Coordinates of the instantaneous position of the finger tip. |
stabilized_tip_position | Coordinates of the finger tip position filtered and stabilized using velocity and past positions. |
tip_velocity | Instantaneous velocity of the finger tip, in m/s. |
direction | Current pointing direction vector of the finger. |
bones | Array of bones of the finger. Elements of the array can be accessed using Bone::TYPE_* values as indices. |
All coordinates are relative to the origin of the Leap Motion coordinate system.
struct Finger
{
int id;
int type;
float length;
float width;
int is_extended;
int is_valid;
Unigine::Math::vec3 tip_position;
Unigine::Math::vec3 tip_velocity;
Unigine::Math::vec3 direction;
Unigine::Math::vec3 stabilized_tip_position;
Bone bones[Bone::BONE_NUM_TYPES];
};
Last update:
14.01.2020
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