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engine.vive Functions

This set of functions is available when the AppVive or AppVarjo plugin is loaded.

Notice
AppVive and AppVarjo plugins cannot be used in a Qt-based application.

If AppVive or AppVarjo plugin is loaded together with the engine, the HAS_APP_VIVE definition is set. This definition can be used, for example, to avoid errors if the plugin is not loaded; the code in which the plugin functions are executed can be wrapped around as follows:

Source code (UnigineScript)
#ifdef HAS_APP_VIVE
	// engine.vive functions
#endif

The source code of OpenVR can be found here.

The full set of Vive devices is described here.

See also#

A UnigineScript API sample <UnigineSDK>/data/samples/plugins/app_vive_00

Vive Class

Members


vec3 engine.vive.getControllerAxis ( int device, int axis ) #

Returns the coordinates of the specified controller axis along the X and Y axes.

Arguments

Return value

X and Y in the range of [-1;1] ([0;1] for a trigger); Z is always zero.

int engine.vive.getControllerButtonPressed ( int device, int button ) #

Returns the value indicating if the specified button is pressed.

Arguments

Return value

1 if the button is pressed; otherwise - 0.

int engine.vive.getControllerButtonTouched ( int device, int button ) #

Returns the value indicating if the specified button is touched.

Arguments

Return value

1 if the button is pressed; otherwise - 0.

int engine.vive.getControllerPacketNum ( int device ) #

Returns the number of the controller packet.

Arguments

  • int device - A device ID.

Return value

Number of the controller packet.

void engine.vive.setControllerVibration ( int device, unsigned short duration ) #

Sets the vibration of the given duration and amplitude.

Arguments

  • int device - ID if the device.
  • unsigned short duration - Duration of the vibration.

vec3 engine.vive.getDeviceAngularVelocity ( int device ) #

Returns a device angular velocity, in radians per second.

Arguments

  • int device - A device ID.

Return value

Angular velocity.

bool engine.vive.isDeviceConnected ( int device ) #

Returns a value indicating if the device connected to the slot.

Arguments

  • int device - A device ID.

Return value

true - connected; false - not connected.

mat4 engine.vive.getDevicePose ( int device ) #

Returns a single pose for a tracked device.

Arguments

  • int device - A device ID.

Return value

Identity matrix.

int engine.vive.getDeviceType ( int device ) #

Returns the device type.

Arguments

  • int device - A device ID.

Return value

A device type, one of the following predefined constants:

vec3 engine.vive.getDeviceVelocity ( int device ) #

Returns a device velocity in tracker space, in meters per second.

Arguments

  • int device - A device ID.

Return value

Velocity.

void engine.vive.setHeadPositionLock ( int lock ) #

Locks the head position.

Arguments

  • int lock - 1 to lock the head position.

int engine.vive.isHeadPositionLocked ( ) #

Returns the value indicating if the head position is locked.

Return value

1 if the head position is locked; otherwise - 0.

void engine.vive.setHeadRotationLock ( int lock ) #

Locks the head rotation.

Arguments

  • int lock - 1 to lock the head rotation.

int engine.vive.isHeadRotationLocked ( ) #

Returns the value indicating if the head rotation is locked.

Return value

1 if the head rotation is locked; otherwise - 0.

bool engine.vive.isPoseValid ( int device ) #

Returns a value indicating if the device pose is valid.

Arguments

  • int device - A device ID.

Return value

true - valid; false - invalid.

int engine.vive.getTrackingResult ( int device ) #

Returns the value indicating the tracking result:
  • Uninitialized
  • Calibrating in progress
  • Calibrating out of range
  • Running correctly
  • Running out of range

Arguments

  • int device - A device ID.

Return value

Tracking result.

int engine.vive.getViewportMode ( ) #

Returns a value indicating the current viewport mode, that determines the type of image to be displayed in the viewport.

Return value

Current viewport mode. One of the following values:
  • 0 - no image (black screen)
  • 1 - mono image
  • 2 - stereo image (left and right eye)

void engine.vive.setViewportMode ( int mode ) #

Sets the viewport mode, that determines the type of image to be displayed in the viewport.

Arguments

  • int mode - Viewport mode. One of the following values:
    • 0 - no image (black screen)
    • 1 - mono image
    • 2 - stereo image (left and right eye)
Last update: 16.08.2019
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