Unigine::ivec3 Struct
Vector of 3 integer components.
To use this structure, include the UnigineMathLib.h file.
Unigine::ivec3 Structure
Members
UNIGINE_INLINE ivec3 ()
Default constructor that produces a zero vector.UNIGINE_INLINE ivec3 (const ivec3 & v)
Initialization by a vector.Arguments
- const ivec3 & v - The value of the vector.
UNIGINE_INLINE ivec3 (const ivec2 & v, int z)
Initialization by a vector and a scalar.Arguments
- const ivec2 & v - The value of the vector.
- int z - Z component of the vector.
UNIGINE_INLINE ivec3 (int x, int y, int z)
Initialization by scalars.Arguments
- int x - X component of the vector.
- int y - Y component of the vector.
- int z - Z component of the vector.
explicit UNIGINE_INLINE ivec3 (int v)
Initialization by a scalar: x=v, y=v, z=v.Arguments
- int v - The value of the vector.
explicit UNIGINE_INLINE ivec3 (const ivec2 & v)
Initialization by a two component vector: x=v.x, y=v.y, z=0.Arguments
- const ivec2 & v - The value of the vector.
explicit UNIGINE_INLINE ivec3 (const ivec4 & v)
Initialization by a four component vector: x=v.x, y=v.y, z=v.z.Arguments
- const ivec4 & v - The value of the vector.
explicit UNIGINE_INLINE ivec3 (const vec3 & v)
Initialization by a vector.Arguments
- const vec3 & v - The value of the vector.
explicit UNIGINE_INLINE ivec3 (const dvec3 & v)
Initialization by a vector of double components.Arguments
- const dvec3 & v - The value of the vector.
explicit UNIGINE_INLINE ivec3 (const int * v)
Initialization by a pointer to the vector.Arguments
- const int * v - Pointer to the vector.
UNIGINE_INLINE ivec3 operator- () const
Vector negation.Return value
The resulting vector.UNIGINE_INLINE ivec3 & operator*= (int v)
Scalar multiplication.Arguments
- int v - The value of the scalar.
Return value
The resulting vector.UNIGINE_INLINE ivec3 & operator*= (const ivec3 & v)
Vector multiplication.Arguments
- const ivec3 & v - The value of the vector.
Return value
The resulting vector.UNIGINE_INLINE ivec3 & operator/= (int v)
Scalar division.Arguments
- int v - The value of the scalar.
Return value
The resulting vector.UNIGINE_INLINE ivec3 & operator/= (const ivec3 & v)
Vector division.Arguments
- const ivec3 & v - The value of the vector.
Return value
The resulting vector.UNIGINE_INLINE ivec3 & operator+= (const ivec3 & v)
Vector addition.Arguments
- const ivec3 & v - The value of the vector.
Return value
The resulting vector.UNIGINE_INLINE ivec3 & operator-= (const ivec3 & v)
Vector subtraction.Arguments
- const ivec3 & v - The value of the vector.
Return value
The resulting vector.UNIGINE_INLINE ivec3 & operator<<= (int v)
Left bit shift.Arguments
- int v - The shift amount.
Return value
The resulting vector.UNIGINE_INLINE ivec3 & operator>>= (int v)
Right bit shift.Arguments
- int v - The shift amount.
Return value
The resulting vector.UNIGINE_INLINE int & operator[] (int i)
Array access.Arguments
- int i - Array item index.
Return value
The array item.UNIGINE_INLINE int operator[] (int i) const
Constant array access.Arguments
- int i - Array item index.
Return value
The array item.UNIGINE_INLINE void set (int x_, int y_, int z_)
Set vector.Arguments
- int x_ - X component of the vector.
- int y_ - Y component of the vector.
- int z_ - Z component of the vector.
UNIGINE_INLINE void set (const int * v)
Set vector.Arguments
- const int * v - Pointer to the vector.
UNIGINE_INLINE int * get ()
Get a pointer to the vector.Return value
Pointer to the vector.UNIGINE_INLINE const int * get () const
Get a constant pointer to the vector.Return value
Pointer to the vector.Unigine::ivec3:: Union
union {
struct
{
int x;
int y;
int z;
int w;
};
int v[4];
};
Last update: 2017-07-03
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)