Built-in Objects
Unigine provides a set of built-in objects allowing you to create a world containing practically all of the objects present in real life. For convenience, they are formed into several groups that are responsible for different kinds of operations:
- Nodes serve to organize other nodes into a hierarchy, create new pivot points and triggers
- Light sources represent different kinds of the scene illumination: global, omni-directional, projected etc.
- Objects represent imitations of entities present in the real world: objects, sky, terrains, water etc.
- Effects contain particles systems, physical fields, volumetric objects, decals etc.
- Players represent different kinds of cameras
- World Objects are invisible nodes used for world management
- Sound Objects represent sound sources and reverberations
- Pathfinding Objects represent objects used for pathfinding
Note that in terms of Unigine all of the objects, added into the scene (regardless of their extension), are displayed in the Nodes editor and called nodes.
Last update: 2017-07-03
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