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API
Not found
入门指南
里面有什么?
下载和安装UNIGINE SDK
Project Workflow(项目工作流)
Programming Quick Start
1. Basic Concepts
2. Creating and Deleting Nodes at Runtime
3. Creating and Setting Up a Camera
4. Creating and Setting up Light Sources
5. Creating, Applying and Deleting Materials at Runtime
6. Managing Existing Scene Objects
7. Performing Basic Transformations (Move, Rotate, Scale)
8. Making It in Time
9. Managing Intersections
10. Getting and Managing User Inputs
11. Implementing Game Logic and Using Properties
12. Creating User Interface
VR入门
类和组件概述
系统要求
迁移到UNIGINE
从Unreal Engine迁移到UNIGINE
Content Creation
Programming
Physics
从Unity迁移到UNIGINE
Content Creation
Programming
Physics
视频教程
界面
SDK Browser界面
Editor界面
场景视口
要领
导入3D模型
实例化节点
材料
照明
Tracker工具
全局照明
地理参考地形生成
任意地形生成
内容优化
贴花
使用Microprofile进行性能检查
纹理
程序纹理
比特掩蔽
音频源和声音效果
缓存的阴影
水
物理
C#组件系统
景观地形
高级
Microprofile为艺术家
实用建议
基础
从Autodesk Maya到UNIGINE将模型导出
从Blender到UNIGINE将模型导出
从Maxon Cinema 4D到UNIGINE将模型导出
从Autodesk 3ds Max到UNIGINE将模型导出
使用自定义IDE编辑源代码
在启动时更改默认世界
自定义开机画面
禁用启动画面
使用纹理剖析器优化性能
使用PhysicalWater使物体漂浮并模仿水流
如何为C#项目创建最终版本
C#编程
使用C#将用户信息打印到控制台
从C#组件访问项目资产
从C#组件访问节点
创建基于.NET Core API的C#项目
在Visual Studio Code中调试C#项目
在Visual Studio中调试C#项目
自定义加载画面
使用触发器按边界检测节点
使用物理触发器捕获物理对象
使用节点触发器来检测节点状态的变化
使用相交用鼠标选择对象
C++编程
创建C ++项目
创建C++项目 (CMake)
为C++项目创建最终版本
渲染
启用平面反射
将全局光照烘焙到体素探针
将反射烘焙到环境探针
使用缓存阴影
使用可编写脚本的材质
将全局照明烘焙到光照贴图
重用光照贴图以获得细节级别
使用粒子系统产生火花
通过光照贴图颜色动态调整烘焙的光照
操作准则
虚拟世界的构成
虚拟世界的管理
物产(properties)
层次结构和继承
组件系统
C++组件系统
C#组件系统
渲染图
Rendering Sequence
平行分割阴影映射 (PSSM)
抗锯齿
Fast approXimate Anti-Aliasing (FXAA)
Temporal Anti-Aliasing (TAA)
Subpixel Reconstruction Anti-Aliasing (SRAA)
Supersampling
交错光渲染
Alpha Blending
输出方式
立体渲染
使用AppSeparate插件分离图像输出
四路缓冲立体声支持
带有AppOculus插件的Oculus Rift输出
带有AppVive插件的HTC Vive输出
使用AppVarjo插件输出到Varjo
Multi-Monitor Rendering
Video Wall Output with AppWall Plugin
3 Monitor Output with AppSurround Plugin
Panoramic Rendering
Projections with AppProjection Plugin
物理
物体
Cloth Body
Dummy Body
Fracture Body
Path Body
Ragdoll Body
Rigid Body
Rope Body
Water Body
Shapes
Collision Detection
Joints
Simulation of Physics
位屏蔽
Import System
文件系统
异步数据流
SDK浏览器
处理项目
管理许可证
Managing Company Accounts and Licenses
插件 (Add-Ons)
Airport Assets
Eastern European Countryside
Industrial Assets
Road Tool Constructor
Vegetation
VFX
Weather
Arbitrary Terrain Generation
Georeferenced Terrain Generation
Demos
CIGI
C# Component Samples
Animation
Arcade Sample
Cameras
CharacterController
Components
Create Nodes
Input
Materials
Navigation
Sounds
Transformation
Widgets
World Intersection
C# Third Person Platformer
Earthworks
Fox Hole
LiDAR
Oil Platform
Oil Refinery
Orbits
Procedural City Generation
Soldier
Superposition
Syncker
Viewer
VR Sample
CraneRope
UnigineEditor
界面概述
布局自定义
Context Menus
资产工作流程
Asset Types
资产和运行时文件
创建和导入资产
FBX Import Guide
CAD Import Guide
Texture Import Guide
Exporting 3D Models From Blender
Exporting 3D Models From Autodesk Maya
Exporting 3D Models From Autodesk 3ds Max
Exporting 3D Models From Maxon Cinema 4D
组织资产
从其他项目复制资产
优化资产
Texture Profiler
Cleaner
Connections Between Assets
项目文件
版本控制
设置和首选项
编辑器设置和热键
世界设置
渲染设置
Screen
Visibility Distances
Textures
Lights
Transparent
Shadows
Tessellation
Global Illumination
SSAO
SSGI
Bent Normal
Subsurface Scattering
SSR
Decals
SSBevel
SSDirt
Landscape
Terrain
Water
Clouds
Vegetation
Environment
Occlusion Culling
Postprocess
Motion Blur
DOF
Camera Effects
Color
Buffers
Streaming
Screen-Space Materials
全球物理设置
全局声音设置
控制设置
项目开发
建立一个项目
Managing Worlds
Scene Navigation
Creating Nodes
Selecting and Positioning Nodes
Organizing Nodes
Exporting Nodes
实例化节点
调整节点参数
转换和通用参数
视觉表现
物产(Properties)
物理与声音
Setting Up Materials
Organizing Materials
强制着色器编译
Setting Up Properties
Organizing Properties
照明
环境
光源
阴影
全球照明
BakeLighting窗口
光照贴图
基于体素的GI
环境探针(Environment Probes)
倒影
Setting Up Cameras
使用可视帮助器
系统选单
Landscape Tool
Creating a Terrain
Creating a Geo-Referenced Terrain
Generating Detail Masks
Generating Vegetation
Generating Spline Objects
Generating Vector Objects
Generating Point Objects
Generating Buildings
Procedural Refinement
Distributed Computing
Sandworm (Experimental)
Starting with Sandworm
Creating a Landscape
Generating Vegetation
Generating Point Objects
Generating Buildings
使用编辑器工具执行特定任务
Making Cutscenes: Animations & Camera Control
Basic Operations in Tracker
Creating Type-Specific Tracks
Usage Example
Running Tracks in Application
捕获屏幕截图和帧序列
为更现实的环境添加变体
使用Impostors Creator生成Impostors
Editing Global Terrain
Editing Landscape Terrain
Mask Editor for Grass and Clutters
Extending Editor Functionality
Creating Your First Editor Plugin
编辑曲线
工具集
Plugins for 3D Editors
Plugins for 3ds Max
Plugins for Maya
Performance Profiling Tools
Performance Profiler
Microprofile
USC Interpreter
Archiver
Resource
Upgrade Script
Runtimes Generator
嵌入式节点类型
Nodes
Node
Node Reference
Dummy Node
Layer
Trigger
Objects
Dummy Object
Static Mesh
Skinned Mesh
Dynamic Mesh
Mesh Cluster
Mesh Clutter
Terrain
Landscape Terrain
Landscape Layer Map
Configuring Details
Configuring Visualization and Performance
Importing Heightmaps
Import from World Creator 2
Import from Quadspinner GAEA
Import from World Machine
Import from Houdini
Import from Instant Terra
Global Terrain
Global Terrain Details
Terrain for a FlightSim: Best Practices
Text Object
Water
Global Water
Water Mesh
Sky
Cloud Layer
Grass
Grass Settings
Tutorial: Adding Grass
Billboards
Stars Generator for Billboards
GUI Objects
GUI
GUI Mesh
Effects
Particle System
Volumetric Objects
Volume Box
Volume Sphere
Volume Omni
Volume Projected
Fields
Field Spacer
Field Animation
Field Height
Field Shoreline
Field Weather
Physicals
Physical Wind
Physical Force
Physical Noise
Physical Water
Physical Trigger
Decals
Projected Decal
Orthographic Decal
Mesh Decal
Light Sources
Light Sources Parameters
Omni Light
Projected Light
World Light
Environment Probe
Voxel Probe
Geodetics
Geodetic Pivot
World Objects
World Trigger
World Clutter
Switcher
Occluders
Occluder
Occluder Mesh
Transforms
Transform Path
Transform Bone
World Expression
World Spline Graph
Sound Objects
Sound Source
Sound Reverb
Pathfinding Objects
Navigation Areas
Navigation Sector
Navigation Mesh
Obstacles
Obstacle Box
Obstacle Sphere
Obstacle Capsule
Players
Player Actor
Player Dummy
Player Persecutor
Player Spectator
编程
基本原理
编程概述
引擎体系结构
Execution Sequence
Logic System
Engine Initialization
Engine Main Loop
Engine Shutdown
放置代码的位置
Working with Smart Pointers
Accessing Nodes and Files via Properties
API中的线程安全
矩阵变换
Camera Matrices
事件处理回调
搭建开发环境
Windows开发环境
Linux开发环境
Usage Examples
Working with Landscape Terrain via Code
High-Level Car Physics System (C++)
Custom Import Plugin
Importing Models Directly to Memory
C++ Component System
Customizing Mouse Cursor and Behavior
Basic Object Movements
Creating and Attaching a Cloth
Creating a Car with Wheel Joints
Creating Mirrors Using Viewports (Rendering to Texture) or Materials
A Simple Mechanism Using Joints
Creating Routes
Creating Pylons and Wires Using Ropes
Dynamic Meshes
Enabling Selective Surface-Based Collision
Playing Sounds on Collisions
Intersections
Mesh Class
Working with Console
Sharing Data
Splitting Logic Between Several WorldLogic Classes
UnigineScript
Creating UnigineScript Application
Adding Scripts to the Project
The Language
Structure of a Program
Data Types
Operators
Control Statements
Selection Statements
if-else
switch-case
Iteration Statements
for
while
do-while
forloop
foreach
foreachkey
Jump Statements
return
goto
break
continue
Other Statements
yield
wait
call()
thread()
Containers
Functions
Scope. Namespaces
Object Oriented Programming
Interface Class
Preprocessor Directives
Templates
Language Features
System Functions
String Global Functions
Script Debugging
Handling Ownership When Using Scripts
High-Level Systems
UnigineScript Basic Utilities
Unigine::Widgets
User Interfaces for Unigine::Widgets
Input System
Dialogs Script
Samples
Objects
cluster_00
cluster_01
dynamic_00
dynamic_01
dynamic_02
dynamic_03
dynamic_04
dynamic_05
gui_00
gui_01
gui_02
gui_05
gui_06
gui_07
mesh_01
mesh_02
Plugins
app_oculus_00
app_surround_00
app_surround_01
app_wall_00
gpu_monitor_00
ssl_socket_00
ssl_socket_01
Shaders
scriptable_00
Cache Files
C++
Creating C++ Application
Creating C++ Plugin
Integration Samples
Unigine Integration into Qt Application
C++ Usage Examples
CustomApp Class
Extending UnigineScript
Library's Namespace
Variable Export
Constant Export
Function Export
Class Export
Data Structure Export
Callbacks
Serialization
UnigineScript Containers
C++ Plugins
ARTTRACK Plugin
FbxImporter Plugin
CadImporter Plugin
Setting Up Projections with AppEasyBlend Plugin
GeodeticsPlugin
GPU Monitoring with GPUMonitor Plugin
Kinect2 Plugin
LeapMotion Plugin
Secure SSL Connection via SSLSocket Plugin
Syncker Plugin
Syncker-Specific Options
Configuring Screens and Projections
Implementing Syncker Logic for a Custom Project
Teslasuit Plugin
VRPN Plugin
C#
Creating C# Application
Debugging C# Components
Garbage Collector
C# API Reference
C# Integration Samples
Application with Direct3D11 via SharpDX Library
Application with OpenGL via OpenTK Library
C# Usage Examples
C# Component System
Plugin Class
Package Class
Widget Dialog
Extending UnigineScript
Callbacks
UnigineScript Containers
Variable Export
UUSL (Unified UNIGINE Shader Language)
UUSL Keywords
UUSL Common Intrinsic Functions
UUSL GBuffer Structure
UUSL Data Structure
UUSL Parameters
UUSL Textures
UUSL Semantics
UUSL Tessellation
UUSL Compute Shaders
Creating a Custom Shader for Deferred Rendering Pass
Creating a Custom Shader for Forward Rendering Pass
Creating a Custom Shader for Post-Processing
File Formats
Unigine Language Object Notation
Mesh File Formats
Materials Files
Base Material File Format
User Material File Format
Property File Format
Spline File Format
Startup Command-Line Options
Console
Configuration Files
Rebuilding the Engine Tools
Rebuild in Windows via Visual Studio
Semi-automatic Compilation with Build Script
使用密码保护数据
GUI
Loading and Splash Screens
UI Files
Containers
Widgets
Localization
RC Files
Skin Layout
Usage Example
双精度坐标
Usage
Performance Analyzer
应用程序接口
Containers
Container Functions
ArrayMap Classes
ArrayMap Class
ArrayMap::Iterator Class
ArrayVector Class
Map Class
Set Class
Tree Classes
Tree Class
Tree::ConstIterator Class
Tree::Iterator Class
Vector Classes
Vector Class
Vector::ConstIterator Class
Vector::Iterator Class
Common Functionality
Async Class
ScopedLock Class
ScopedReaderLock Class
ScopedReentrantLock Class
ScopedWriterLock Class
Atomic Class
BackoffSpinner Class
Mutex Class
ReentrantMutex Class
Blob Class
Callback-Related Classes
CallbackBase Class
CallbackBase1 Class
CallbackBase2 Class
CallbackBase3 Class
CallbackBase4 Class
CallbackBase5 Class
Checksum Class
Compress Class
ConsoleVariableFloat Class
ConsoleVariableInt Class
ConsoleVariableString Class
Curve2d Class
Expression Class
ExternClass Class
FunctionBase Class
Hash Class
Hasher Class
File Import Classes
Data Structures
Import Class
Importer Class
ImportProcessor Class
ImportScene Class
FBX Export Classes
Export Class
Exporter Class
Image Class
ImageConverter Class
Interpreter Class
Json Class
Log Class
Logic Classes
EditorLogic Class
SystemLogic Class
WorldLogic Class
Component System Classes
C++
ComponentBase Class
ComponentSystem Class
C#
Component Class
ComponentSystem Class
AssetLink Class
AssetLinkNode Class
OS Functions
Palette Class
Path Class
Plugin Class
Property Class
PropertyParameter Class
Ptr Class
Reflection Class
RegExp Class
Resource Class
Stream Class
String Class
StringArray Class
StringPtr Class
StringStack Class
Thread Class
Timer Class
TypeInfo Class
UlonArg Class
UlonValue Class
UlonNode Class
Unigine Namespace Items
Utils Class
Variable Class
Xml Class
Controls-Related Classes
Controls Class
ControlsApp Class
ControlsDummy Class
ControlsJoystick Class
ControlsSixAxis
ControlsXPad360 Class
Input Class
InputGamePad Class
Engine-Related Classes
App Class
BootConfig Class
CustomApp Class
Config Class
Console Class
Editor Class
Engine Class
EnginePtr Class
engine.system Functions
EnginePlugins Class
Game Class
GameIntersection Class
LoadingScreen Class
Memory Class
Profiler Class
Properties Class
Sound Class
Sounds Class
SystemDialog Class
SystemInfo Class
UserConfig Class
Visualizer Class
World Class
Filesystem Functionality
Dir Class
File Class
FileSystem Class
FileSystemAssets Class
FileSystemMount Class
AsyncQueue Class
File System Functions
Package Class
PackageUng Class
UGUID Class
GUI-Related Classes
Gui Class
UserInterface Class
Widget Class
WidgetButton Class
WidgetCanvas Class
WidgetCheckBox Class
WidgetComboBox Class
WidgetDialog Class
WidgetDialogColor Class
WidgetDialogFile Class
WidgetDialogImage Class
WidgetDialogMessage Class
WidgetEditLine Class
WidgetEditText Class
WidgetExternBase Class
WidgetExtern Class
WidgetGridBox Class
WidgetGroupBox Class
WidgetHBox Class
WidgetHPaned Class
WidgetIcon Class
WidgetLabel Class
WidgetListBox Class
WidgetManipulator Class
WidgetManipulatorRotator Class
WidgetManipulatorScaler Class
WidgetManipulatorTranslator Class
WidgetMenuBar Class
WidgetMenuBox Class
WidgetScroll Class
WidgetScrollBox Class
WidgetSlider Class
WidgetSpacer Class
WidgetSpinBox Class
WidgetSpinBoxDouble Class
WidgetSprite Class
WidgetSpriteNode Class
WidgetSpriteShader Class
WidgetSpriteVideo Class
WidgetSpriteViewport Class
WidgetTabBox Class
WidgetTreeBox Class
WidgetVBox Class
WidgetVPaned Class
WidgetWindow Class
Math Functionality
Predefined Constants
Bounds-Related Classes
BoundBox Class
BoundFrustum Class
BoundSphere Class
WorldBoundBox Class
WorldBoundFrustum Class
WorldBoundSphere Class
Geometry Class
Math Common Functions
Math 2D Functions
Math Exponential Functions
Math Matrix Functions
Math Random Functions
Math Trigonometrical Functions
bvec4 Class
dmat4 Class
dvec2 Class
dvec3 Class
dvec4 Class
half Class
hvec2 Class
hvec3 Class
hvec4 Class
ivec2 Class
ivec3 Class
ivec4 Class
mat2 Class
mat3 Class
mat4 Class
quat Class
vec2 Class
vec3 Class
vec4 Class
Node-Related Classes
Node Class
NodeDummy Class
NodeExtern Class
NodeExternBase Class
NodeLayer Class
NodeReference Class
NodeTrigger Class
Decals-Related Classes
Decal Class
DecalMesh Class
DecalOrtho Class
DecalProj Class
Field-Related Classes
Field Class
FieldAnimation Class
FieldHeight Class
FieldShoreline Class
FieldSpacer Class
FieldWeather Class
Geodetics-Related Classes
Ellipsoid Class
GeodeticPivot Class
GeodeticsTransformer Class
Lights-Related Classes
BakeLighting Class
Light Class
LightEnvironmentProbe Class
LightVoxelProbe Class
LightOmni Class
LightProj Class
LightWorld Class
LightLensFlare Class
Objects-Related Classes
Object Class
ObjectBillboards Class
ObjectCloudLayer Class
ObjectDummy Class
ObjectDynamic Class
ObjectExtern Class
ObjectExternBase Class
ObjectGrass Class
ObjectGui Class
ObjectGuiMesh Class
ObjectIntersection Class
ObjectIntersectionNormal Class
ObjectIntersectionTexCoord Class
ObjectLandscapeTerrain Classes
ObjectLandscapeTerrain Class
TerrainDetail Class
TerrainDetailMask Class
Landscape Class
LandscapeLayerMap Class
LandscapeMapFileCreator Class
LandscapeMapFilesettings Class
LandscapeFetch Class
LandscapeImages Class
LandscapeTextures Class
ObjectMeshStatic Class
ObjectMeshCluster Class
ObjectMeshClutter Class
ObjectMeshDynamic Class
ObjectMeshSkinned Class
ObjectMeshSplineCluster Class
ObjectParticles Class
ParticleModifier Class
ParticleModifierScalar Class
ParticleModifierVector Class
ObjectSky Class
ObjectTerrainGlobal Class
TerrainGlobalDetail Class
TerrainGlobalLod Class
TerrainGlobalLodHeight Class
TerrainGlobalLods Class
TileSet Class
TileSetFile Class
ObjectText Class
ObjectVolumeBox Class
ObjectVolumeOmni Class
ObjectVolumeProj Class
ObjectVolumeSphere Class
ObjectWaterMesh Class
ObjectWaterGlobal Class
Players-Related Classes
Player Class
PlayerActor Class
PlayerDummy Class
PlayerPersecutor Class
PlayerSpectator Class
Sound Nodes-Related Classes
AmbientSource Class
SoundReverb Class
SoundSource Class
World Nodes-Related Classes
WorldClutter Class
WorldExpression Class
WorldExternBase Class
WorldExtern Class
WorldIntersection Class
WorldIntersectionNormal Class
WorldIntersectionTexCoord Class
WorldOccluder Class
WorldOccluderMesh Class
WorldSplineGraph Class
SplineGraph Class
SplinePoint Class
SplineSegment Class
WorldSwitcher Class
WorldTransformBone Class
WorldTransformPath Class
WorldTrigger Class
Networking Functionality
Socket Class
Pathfinding-Related Classes
Navigation Class
NavigationMesh Class
NavigationSector Class
Obstacle Class
ObstacleBox Class
ObstacleCapsule Class
ObstacleSphere Class
PathRoute Class
PathRouteIntersection Class
Physics-Related Classes
Contact Class
ShapeContact Class
Physics Class
PhysicsIntersection Class
PhysicsIntersectionNormal Class
Bodies-Related Classes
Body Class
BodyCloth Class
BodyDummy Class
BodyFracture Class
BodyParticles Class
BodyPath Class
BodyRagdoll Class
BodyRigid Class
BodyRope Class
BodyWater Class
Joints-Related Classes
Joint Class
JointBall Class
JointCylindrical Class
JointFixed Class
JointHinge Class
JointParticles Class
JointPath Class
JointPrismatic Class
JointSuspension Class
JointWheel Class
Physical Nodes-Related Classes
Physical Class
PhysicalForce Class
PhysicalTrigger Class
PhysicalNoise Class
PhysicalWater Class
PhysicalWind Class
Shapes-Related Classes
Shape Class
ShapeBox Class
ShapeCapsule Class
ShapeConvex Class
ShapeCylinder Class
ShapeSphere Class
Plugins-Related Classes
GPUMonitor Plugin
GPUMonitor Class
GPUMonitorPlugin Class
AppEasyBlend Class
OpenFlightImport Class
Kinect Class
AppOculus Class
AppProjection Class
engine.surround Functions
AppVarjo Class
AppVive Class
AppWall Class
ARTTracker Class
IG Plugin
DISConnector Plugin
DIS::Connector Class
HLAConnector Plugin
HLA::Connector Class
CIGIConnector Plugin
CIGI::Connector Class
CigiAerosolResponse Class
CigiAnimationNotify Class
CigiArticulatedControl Class
CigiArticulatedShortControl Class
CigiAtmosphereControl Class
CigiCelestialControl Class
CigiComponentControl Class
CigiComponentShortControl Class
CigiEarthModelDef Class
CigiEntityClampedControl Class
CigiEntityControl Class
CigiEnvironmentControl Class
CigiEnvironmentRequest Class
CigiEventNotify Class
CigiHatHotExtResponse Class
CigiHatHotRequest Class
CigiHatHotResponse Class
CigiHostPacket Class
CigiHostUserDefined Class
CigiIGControl Class
CigiIGMessage Class
CigiIGPacket Class
CigiIGUserDefined Class
CigiLosExtResponse Class
CigiLosResponse Class
CigiLosSegmentRequest Class
CigiLosVectorRequest Class
CigiMaritimeControl Class
CigiMaritimeResponse Class
CigiPositionRequest Class
CigiPositionResponse Class
CigiRateControl Class
CigiSegmentDef Class
CigiSegmentNotify Class
CigiSensorControl Class
CigiSensorExtResponse Class
CigiSensorResponse Class
CigiStartOfFrame Class
CigiSymbolCircleDef Class
CigiSymbolClone Class
CigiSymbolControl Class
CigiSymbolLineDef Class
CigiSymbolShortControl Class
CigiSymbolSurfaceDef Class
CigiSymbolTextDef Class
CigiTerrestrialControl Class
CigiTerrestrialResponse Class
CigiTrackerControl Class
CigiTrajectoryDef Class
CigiViewControl Class
CigiViewDef Class
CigiVolumeDef Class
CigiVolumeNotify Class
CigiWaveControl Class
CigiWeatherControl Class
CigiWeatherResponse Class
ComponentBaseInterface
IG Manager Interface
ArticulatedPart Class
CollisionSegment Class
CollisionVolume Class
Component Class
Converter Class
IGConfig Class
Entity Class
ViewBase Class
ViewGroup Class
View Class
SkyMap Class
Meteo Class
Region Class
LightController Class
SymbolsController Class
SymbolsPlane Class
Symbol Class
SymbolPolyline Class
SymbolCircle Class
SymbolText Class
Water Class
IGIntersection Structure
Interface Plugin
InterfaceWindow Class
Interface Class
LeapMotion Plugin
LeapMotion Class
LeapMotionArm Class
LeapMotionBone Class
LeapMotionFinger Class
LeapMotionHand Class
SSLSocket Plugin
SSLSocket Class
SSLSocketPlugin Class
Steam Plugin
Steam Class
SteamLeaderboard Class
Syncker Plugin
Manager Class
Syncker Class
Master Class
Slave Class
Projections Class
Teslasuit Plugin
TeslaSuitGeneral Class
Suit Class
SuitManager Class
VRPN Plugin
VrpnAnalogDevice Class
VrpnButtonDevice Class
VrpnTrackerDevice Class
Rendering-Related Classes
Camera Class
Ffp Class
Material Class
Materials Class
Mesh Class
MeshDynamic Class
MeshStatic Class
Primitives Class
Render Class
RenderEnvironmentPreset Class
Renderer Class
RenderContext Class
RenderState Class
RenderTarget Class
Shader Class
CPUShader Class
StructuredBuffer Class
Texture Class
TextureCurve Class
Viewport Class
创建内容
3D Models Requirements
Art Assets Conversion
Content Optimization
Geometry Optimization
Working with Large Number of Objects
Setting Up LODs
Using Impostors
Switching Nodes On and Off
Occlusion Culling
Optimizing Grass
Lights Optimization
Dynamic Reflections Optimization
Water Optimization
Terrain Optimization
Physics Optimization
VR Best Practices
Materials
Hierarchy and Inheritance
Material Library
billboards_base
billboards_cloud_base
billboards_impostor_base
clouds_base
decal_base
decal_terrain_hole_base
grass_base
grass_impostor_base
gui_base
landscape_terrain_base
landscape_terrain_detail_base
mesh_base
Physically Based Materials
particles_base
render_composite
sky_base
terrain_global_base
volume_cloud_base
volume_fog_base
volume_light_base
volume_omni_base
volume_proj_base
volume_shaft_base
water_global_base
water_mesh_base
Postprocess Materials
post_blur_radial
post_filter_rgb2rgbl
post_filter_rgb2yuv
post_filter_sobel
post_filter_wet
post_hblur_2d
post_sensor
post_vblur_2d
post_hblur_mask
post_vblur_mask
post_hblur_cube and post_vblur_cube
Debug Materials
debug_materials
Custom Materials
Scriptable Materials
Art Samples
Billboards
Camera Effects
Clouds
Cluster
Clutter
Cross Section
Decals
Environment
Global Illumination
Impostors
Landscape
Lens Flares
Lights
LOD System
Materials
Occluders
Particles
Post Sensors
Reflections
Simlights
SSBevel
SSDirt
Vegetation
Volumetrics
Water
Wildfire
World Spline Graph
Tutorials
Adding Morph Targets
Upgrading to UNIGINE 2.13
API Migration
Console Migration
Content Migration
IG Template
Setting Up Properties
IG Configuration
Environment Settings
Light Settings
Creating Custom Components
Processing User-Defined Packets
Debugging IG Application
IG Host
Troubleshooting
SDK Browser Issues
UnigineEditor Issues
.NET Core Issues
Third-Party Notices
内容列表
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。
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视频教程: 实用建议-渲染
注意
每个视频都有英文,俄文和中文字幕。
启用平面反射
将全局光照烘焙到体素探针
将反射烘焙到环境探针
使用缓存阴影优化阴影渲染
使用可编写脚本的材质
将全局照明烘焙到光照贴图
重用光照贴图以获得细节级别
使用粒子系统产生火花
通过光照贴图颜色动态调整烘焙的光照
最新更新: 2021-03-19
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