landscape_terrain_detail_base
The landscape_terrain_detail_base material is a default material for details of a Landscape Terrain object. Via this material you can manage albedo, roughness and height data and apply additional masking for terrain enrichment.
Parameters#
The landscape_terrain_detail_base material has the following states and parameters.
Base#
Base parameters.
Triplanar | Triplanar texture mapping for the detail |
---|---|
Size | Texture tile size |
Rotation | Rotation of the detail's textures around the Z axis, in degrees. |
Offset | Offset of the detail's textures along the X and Y axes, in units. |
Contrast | Sharp or smooth transition of the detail with other details |
Blend Triplanar | The value of blending between triplanar texture projections (available only when the Triplanar mapping for the detail is enabled) |
Albedo#
Albedo parameters.
Opacity | Albedo opacity |
---|---|
Color | Color multiplier for the albedo texture |
Texture | Texture used to specify the color information (how the detail looks like) |
Roughness#
Roughness parameters.
Opacity | Opacity of the roughness effect |
---|---|
Roughness | Roughness multiplier for the roughness texture |
Texture | Roughness texture of the detail |
Height#
Height parameters.
Opacity | Opacity of the height texture |
---|---|
Scale | Height of the detail |
Texture | Texture used to specify the height of the detail (for rocks, pits, etc.) |
Additional Mask#
Additional mask parameters.
Blend Mode | Blending mode between the additional detail mask and the corresponding mask of a landscape layer map.
|
||
---|---|---|---|
Intensity | Mask intensity | ||
Size | Tile size | ||
Mask | Additional mask texture (only red channel is taken into account) |
Last update:
2021-04-09
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)