Unigine::Math::dmat4 Struct
Header: | #include <UnigineMathLibDMat4.h> |
This class represents a matrix of twelve (3x4) double components.
The dmat4 matrix is used for world transformations only (translation, scaling, rotation). This matrix isn't used for 3D projection, so its last row is skipped (that's why its size is 3x4 not 4x4). It allows avoiding high memory usage and performance loss when using the double precision coordinates.
The first, the second and the third columns of the matrix represent the rotation and the scale of the origin. The last column contains the translation of the origin relatively to the world origin.
For any other purposes, the mat4 matrix can be used.
dmat4 Class
Members
dmat4 ( const dvec3& c0, const dvec3& c1, const dvec3& c2, const dvec3& c3 ) #
Constructor. Initializes the matrix using given three dvec3 vectors.Resulting matrix:
| col0.x col1.x col2.x col3.x |
M= | col0.y col1.y col2.y col3.y |
| col0.z col1.z col2.z col3.z |
Arguments
- const dvec3& c0 - Source vector for the first column.
- const dvec3& c1 - Source vector for the second column.
- const dvec3& c2 - Source vector for the third column.
- const dvec3& c3 - Source vector for the fourth column.
dmat4 ( const quat& q, const dvec3& v ) #
Constructor. Initializes the matrix using a given quaternion and a dvec3 vector.Arguments
- const quat& q - Source quaternion.
- const dvec3& v - Source vector.
dmat4 ( const mat3& m, const dvec3& v ) #
Constructor. Initializes the matrix using a given source mat3 matrix (3x3) and a dvec3 vector.Arguments
- const mat3& m - Source matrix (3x3).
- const dvec3& v - Source vector.
dmat4 ( const float* m, int transpose ) #
Constructor. Initializes the matrix using a given pointer to the source matrix.Arguments
- const float* m - Pointer to the source matrix.
- int transpose - If transpose is 0 (by default), the matrix is specified in the column major style.
dmat4 ( const double* m, int transpose ) #
Constructor. Initializes the matrix using a given pointer to the source matrix.Arguments
- const double* m - Pointer to the source matrix.
- int transpose - If transpose is 0 (by default), the matrix is specified in the column major style.
dmat4 ( const mat3& m ) #
Constructor. Initializes the matrix using a given mat3 source matrix (3x3). The matrix elements are filled using corresponding elements of the source matrix.Resulting matrix:
| m00 m01 m02 0.0f |
M= | m10 m11 m12 0.0f |
| m20 m21 m22 0.0f |
Arguments
- const mat3& m - Source matrix (3x3).
dmat4 ( const mat2& m ) #
Constructor. Initializes the matrix using a given mat2 source matrix (2x2). The matrix elements are filled using corresponding elements of the source matrix.Resulting matrix:
| m00 m01 0.0f 0.0f |
M= | m10 m11 0.0f 0.0f |
| 0.0f 0.0f 1.0f 0.0f |
Arguments
- const mat2& m - Source matrix (2x2).
dmat4 ( double v ) #
Constructor. Initializes the matrix using a given scalar value.dmat4(2.0);
/* Creates a matrix
| 2.0 2.0 2.0 2.0 |
| 2.0 2.0 2.0 2.0 |
| 2.0 2.0 2.0 2.0 |
*/
Arguments
- double v - Scalar value.
dmat4 ( const dmat4& m ) #
Constructor. Initializes the matrix by copying a given source matrix.Arguments
- const dmat4& m - Source matrix.
dmat4 ( ) #
Default constructor. Produces an identity matrix.explicit dmat4 ( const mat4& m ) #
Constructor. Initializes the matrix using a given source mat4 matrix (4x4). The matrix elements are filled using corresponding elements of the source matrix.Arguments
- const mat4& m - Source matrix (4x4).
explicit dmat4 ( const quat& q ) #
Constructor. Initializes the matrix using a given source quaternion.Arguments
- const quat& q - Source quaternion.
dmat4 ( const float* m ) #
Constructor. Initializes the matrix using a given pointer to an array of float elements.Arguments
- const float* m
dmat4 ( double m00_, double m10_, double m20_, double m01_, double m11_, double m21_, double m02_, double m12_, double m22_, double m03_, double m13_, double m23_ ) #
Constructor. Initializes the matrix using given double elements.Resulting matrix:
| m00 m01 m02 m03 |
M= | m10 m11 m12 m13 |
| m20 m21 m22 m23 |
Arguments
- double m00_ - 00 element.
- double m10_ - 10 element.
- double m20_ - 20 element.
- double m01_ - 01 element.
- double m11_ - 11 element.
- double m21_ - 21 element.
- double m02_ - 02 element.
- double m12_ - 12 element.
- double m22_ - 22 element.
- double m03_ - 03 element.
- double m13_ - 13 element.
- double m23_ - 23 element.
dmat4 ( double v, ConstexprTag ) #
Constructor. Initializes every element of the matrix with the given double element.Resulting matrix:
| v v v v |
M= | v v v v |
| v v v v |
Arguments
- double v - Element to pave the matrix with.
- ConstexprTag - Auxiliary tag.
dmat4 ( double m00_, double m10_, double m20_, double m01_, double m11_, double m21_, double m02_, double m12_, double m22_, double m03_, double m13_, double m23_, ConstexprTag ) #
Constructor. Initializes the matrix using given double elements.Resulting matrix:
| m00 m01 m02 m03 |
M= | m10 m11 m12 m13 |
| m20 m21 m22 m23 |
Arguments
- double m00_ - 00 element.
- double m10_ - 10 element.
- double m20_ - 20 element.
- double m01_ - 01 element.
- double m11_ - 11 element.
- double m21_ - 21 element.
- double m02_ - 02 element.
- double m12_ - 12 element.
- double m22_ - 22 element.
- double m03_ - 03 element.
- double m13_ - 13 element.
- double m23_ - 23 element.
- ConstexprTag - Auxiliary tag.
void set ( int row, int column, double v ) #
Sets a new value of the matrix element specified by row and column.Arguments
- int row - Row.
- int column - Column.
- double v - The value to be set.
void set ( const float* m, int transpose ) #
Sets new matrix values using a pointer to the source matrix.Arguments
- const float* m - Pointer to the source matrix.
- int transpose - If transpose is 0 (by default), the matrix is specified in the column major style.
void set ( const mat2& m ) #
Sets new matrix values using a given mat2 source matrix (2x2). The matrix elements are filled using corresponding elements of the source matrix.Arguments
- const mat2& m - Source matrix (2x2).
void set ( const mat3& m ) #
Sets new matrix values using a given mat3 source matrix (3x3). The matrix elements are filled using corresponding elements of the source matrix.Arguments
- const mat3& m - Source matrix (3x3).
void set ( const quat& q, const dvec3& v ) #
Sets new matrix values using a given quaternion and a dvec3 vector.Arguments
- const quat& q - Source quaternion.
- const dvec3& v - Source vector.
void set ( const quat& q ) #
Sets new matrix values using a given source quaternion.Arguments
- const quat& q - Source quaternion.
void set ( const mat4& m ) #
Sets new matrix values using a given mat4 source matrix (4x4). The matrix elements are filled using corresponding elements of the source matrix.Arguments
- const mat4& m - Source matrix (4x4).
void set ( const double* m, int transpose ) #
Sets new matrix values using a pointer to the source matrix.Arguments
- const double* m - Pointer to the source matrix.
- int transpose - If transpose is 0 (by default), the matrix is specified in the column major style.
void set ( const dmat4& m ) #
Sets the matrix equal to the specified source matrix.Arguments
- const dmat4& m - Source matrix.
void set ( const mat3& m, const dvec3& v ) #
Sets new matrix values using a given source mat3 matrix (3x3) and a dvec3 vector.Arguments
- const mat3& m - Source matrix (3x3).
- const dvec3& v - Source vector.
double & get ( int row, int column ) #
Returns the reference to the matrix element specified by given row and column.Arguments
- int row - Row.
- int column - Column.
Return value
Matrix element reference.double get ( int row, int column ) const#
Returns the value of the matrix element specified by given row and column.Arguments
- int row - Row.
- int column - Column.
Return value
Matrix element value.double * get ( ) #
Returns the pointer to the matrix.Return value
Pointer to the matrix.const double * get ( ) const#
Returns the constant pointer to the matrix.Return value
Constant pointer to the matrix.void get ( double* m, int transpose ) const#
Fills the destination matrix, specified by the given pointer, with matrix values.Arguments
- double* m - Destination matrix pointer.
- int transpose - If transpose is 0 (by default), the matrix is specified in the column major style.
void setColumn ( int column, const dvec4& v ) #
Sets the specified column of the matrix using a given dvec4 vector as a source.Arguments
- int column - Column.
- const dvec4& v - Source vector.
dvec4 getColumn ( int column ) const#
Returns the specified matrix column.Arguments
- int column - Column.
Return value
The dvec4 vector with column values.void setColumn3 ( int column, const dvec3& v ) #
Sets the specified column of the matrix using a given three-component dvec3 vector as a source.Arguments
- int column - Column.
- const dvec3& v - Three-component source vector.
dvec3 getColumn3 ( int column ) const#
Returns the specified matrix column.Arguments
- int column - Column.
Return value
The dvec3 vector with column values.void setIdentity ( ) #
Sets the matrix equal to the identity matrix.void setRotate ( const dvec3& axis, double angle ) #
Sets the rotation matrix for a given axis.Arguments
- const dvec3& axis - Rotation axis.
- double angle - Rotation angle, in degrees.
quat getRotate ( ) const#
Returns the quaternion, representing the rotation part of the matrix.Return value
Matrix rotation part.void setRotateX ( double angle ) #
Sets X rotation matrix.Arguments
- double angle - Rotation angle, in degrees.
void setRotateY ( double angle ) #
Sets Y rotation matrix.Arguments
- double angle - Rotation angle, in degrees.
void setRotateZ ( double angle ) #
Sets Z rotation matrix.Arguments
- double angle - Rotation angle, in degrees.
void setRow ( int row, const dvec4& v ) #
Sets the specified row of the matrix using a given dvec4 vector as a source.Arguments
- int row - Row.
- const dvec4& v - Source vector.
dvec4 getRow ( int row ) const#
Returns the specified matrix row.Arguments
- int row - Row.
Return value
The dvec4 vector with row values.void setRow3 ( int row, const dvec3& v ) #
Sets the specified row of the matrix using a given three-component dvec3 vector as a source, the last element of the row remains as is.Arguments
- int row - Row.
- const dvec3& v - Three-component source vector.
dvec3 getRow3 ( int row ) const#
Returns the first three elements of the specified matrix row.Arguments
- int row - Row.
Return value
The dvec3 vector with the first three elements of the specified matrix row.void setScale ( const dvec3& v ) #
Fills the scaling matrix using a given dvec3 source vector.Scaling matrix:
| v.x 0.0f 0.0f 0.0f |
S= | 0.0f v.y 0.0f 0.0f |
| 0.0f 0.0f v.z 0.0f |
Arguments
- const dvec3& v - Source vector.
vec3 getScale ( ) const#
Returns the three-component vec3 vector, representing the scaling part of the matrix.Return value
Three-component vector with the scaling part of the matrix.void setTranslate ( const dvec3& v ) #
Fills the translation matrix using a given dvec3 source vector.Translation matrix:
| 1.0f 0.0f 0.0f v.x |
T= | 0.0f 1.0f 0.0f v.y |
| 0.0f 0.0f 1.0f v.z |
Arguments
- const dvec3& v - Source vector.
dvec3 getTranslate ( ) const#
Returns the three-component vec3 vector, representing the translation part of the matrix.Return value
Three-component vector with the translation part of the matrix.void setZero ( ) #
Sets all matrix elements equal to 0.const double * operator const double * ( ) const#
Performs type conversion to const double *.const void * operator const void * ( ) const#
Performs type conversion to const void *.double * operator double * ( ) #
Performs type conversion to double *.void * operator void * ( ) #
Performs type conversion to void *.dmat4 & operator*= ( const dmat4& m ) #
Performs matrix multiplication.Arguments
- const dmat4& m - Matrix.
Return value
Resulting matrix.dmat4 & operator*= ( double v ) #
Performs scalar multiplication.Arguments
- double v - Scalar value.
Return value
Resulting matrix.dmat4 & operator+= ( const dmat4& m ) #
Performs matrix addition.Arguments
- const dmat4& m - Matrix.
Return value
Resulting matrix.dmat4 operator- ( ) const#
Performs matrix negation.Return value
Resulting matrix.dmat4 & operator-= ( const dmat4& m ) #
Performs matrix subtraction.Arguments
- const dmat4& m - Matrix.
Return value
Resulting matrix.dmat4 & operator= ( const dmat4& m ) #
Performs matrix assignment. Destination matrix = Source matrix.Arguments
- const dmat4& m - Source matrix.
Return value
Result.double & operator[] ( int i ) #
Performs array access to the matrix item reference using given item index.Arguments
- int i - Matrix item index.
Return value
Matrix item reference.double operator[] ( int i ) const#
Performs array access to the matrix item using given item index.Arguments
- int i - Matrix item index.
Return value
Matrix item.dvec3 getAxisX ( ) const#
Returns the normalized vector representing the X axis. Call this method to get the right or left vector of the matrix:matrix.getAxisX(); // the left vector
-matrix.getAxisX(); // the right vector
Return value
Vector representing the X axis.dvec3 getAxisY ( ) const#
Returns the normalized vector representing the Y axis. Call this method to get the back or forward vector of the matrix:matrix.getAxisY(); // the back vector
-matrix.getAxisY(); // the forward vector
Return value
Vector representing the Y axis.dvec3 getAxisZ ( ) const#
Returns the normalized vector representing the Z axis. Call this method to get the up or down vector of the matrix:matrix.getAxisZ(); // the up vector
-matrix.getAxisZ(); // the down vector
Return value
Vector representing the Z axis.double determinant ( const dmat4& m ) #
Returns the determinant of the given matrix.Arguments
- const dmat4& m - Input matrix.
Return value
Determinant of the matrix.dmat4 translate ( const dvec3& v ) #
Returns the translation matrix using a given dvec3 translation vector.Translation matrix:
| 1.0f 0.0f 0.0f v.x |
T= | 0.0f 1.0f 0.0f v.y |
| 0.0f 0.0f 1.0f v.z |
Arguments
- const dvec3& v - Translation vector.
Return value
Translated matrix.dmat4 translate ( const dvec4& v ) #
Returns the translation matrix using a given dvec4 translation vector.Translation matrix:
| 1.0f 0.0f 0.0f v.x |
T= | 0.0f 1.0f 0.0f v.y |
| 0.0f 0.0f 1.0f v.z |
Arguments
- const dvec4& v - Translation vector.
Return value
Translated matrix.dmat4 translate ( const dvec2& v ) #
Returns the translation matrix using a given dvec2 translation vector.Translation matrix:
| 1.0f 0.0f 0.0f v.x |
T= | 0.0f 1.0f 0.0f v.y |
| 0.0f 0.0f 1.0f v.z |
Arguments
- const dvec2& v - Translation vector.
Return value
Translated matrix.dmat4 translate ( double x, double y, double z ) #
Returns the translation matrix using a dvec3 translation vector with given components.Translation matrix:
| 1.0f 0.0f 0.0f v.x |
T= | 0.0f 1.0f 0.0f v.y |
| 0.0f 0.0f 1.0f v.z |
Arguments
- double x - X component of the translation vector.
- double y - Y component of the translation vector.
- double z - Z component of the translation vector.
Return value
Translated matrix.dmat4 rotate ( const dvec3& axis, double angle ) #
Returns the rotation matrix for a given axis and an angle.Arguments
- const dvec3& axis - Rotation axis.
- double angle - Rotation angle, in degrees.
Return value
Rotated matrix.dmat4 rotate ( double x, double y, double z, double angle ) #
Returns the rotation matrix for an angle and an axis with given components.Arguments
- double x - X component of the rotation vector.
- double y - Y component of the rotation vector.
- double z - Z component of the rotation vector.
- double angle - Rotation angle, in degrees.
Return value
Rotated matrix.dmat4 rotateX ( double angle ) #
Returns the matrix rotated around the X-axis by a given angle.Arguments
- double angle - Rotation angle, in degrees.
Return value
Rotated matrix.dmat4 rotateY ( double angle ) #
Returns the matrix rotated around the Y-axis by a given angle.Arguments
- double angle - Rotation angle, in degrees.
Return value
Rotated matrix.dmat4 rotateZ ( double angle ) #
Returns the matrix rotated around the Z-axis by a given angle.Arguments
- double angle - Rotation angle, in degrees.
Return value
Rotated matrix.dmat4 scale ( const dvec3& v ) #
Returns the matrix scaled by a given dvec3 source vector.Scaling matrix:
| v.x 0.0f 0.0f 0.0f |
S= | 0.0f v.y 0.0f 0.0f |
| 0.0f 0.0f v.z 0.0f |
Arguments
- const dvec3& v - Source vector.
Return value
Scaled matrix.dmat4 scale ( double x, double y, double z ) #
Returns the matrix scaled by a given dvec3 source vector.Scaling matrix:
| v.x 0.0f 0.0f 0.0f |
S= | 0.0f v.y 0.0f 0.0f |
| 0.0f 0.0f v.z 0.0f |
Arguments
- double x - X component of the scale vector.
- double y - Y component of the scale vector.
- double z - Z component of the scale vector.
Return value
Scaled matrix.dmat4 scale ( double x ) #
Returns the matrix scaled by a given dvec3 source vector where every component is the same provided value.Scaling matrix:
| v.x 0.0f 0.0f 0.0f |
S= | 0.0f v.y 0.0f 0.0f |
| 0.0f 0.0f v.z 0.0f |
Arguments
- double x - X, Y, and Z components of the scale vector.
Return value
Scaled matrix.unsigned int hash ( ) const#
Last update:
2022-11-23
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)