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Unigine::AnimationCurve Class

Warning
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Header: #include <UnigineAnimation.h>

This is a base class for all animation curves. Animation curves define changes of values of certain types (bool, float, integer, quat, etc.) over time.

AnimationCurve Class

Enums

TYPE#

Animation curve type.
Name说明/描 述
ANIMATION_CURVE = 0The animation curve storing values.
ANIMATION_CURVE_INT = 1The animation curve storing integer values (see the AnimationCurveInt class).
ANIMATION_CURVE_FLOAT = 2The animation curve storing float values (see the AnimationCurveIntFloat class).
ANIMATION_CURVE_DOUBLE = 3The animation curve storing double values (see the AnimationCurveDouble class).
ANIMATION_CURVE_BOOL = 4The animation curve storing boolean values (see the AnimationCurveBool class).
ANIMATION_CURVE_SCALAR = 5The animation curve storing scalar values (see the AnimationCurveScalar class).
ANIMATION_CURVE_QUAT = 6The animation curve storing quaternion values (see the AnimationCurveQuat class).
ANIMATION_CURVE_STRING = 7The animation curve storing string values (see the AnimationCurveString class).
ANIMATION_CURVE_UGUID = 8The animation curve storing UGUID values (see the AnimationCurveUGUID class).

KEY_TYPE#

Type of interpolation between the neighboring keys.
Name说明/描 述
KEY_TYPE_CONSTANT = 0The left key value is used within the whole segment between two keys.
KEY_TYPE_LINEAR = 1Linear interpolation between two keys is used.
KEY_TYPE_SMOOTH = 2A Bézier curve is used for interpolation, with the left and the right tangent of each key symmetric to the origin.
KEY_TYPE_BREAK = 3A Bézier curve is used for interpolation, with a possibility to configure the left and the right tangent of each key independently.
NUM_KEY_TYPES = 4The total number of types of interpolation between the keys.

Members

AnimationCurve::TYPE getType() const#

Returns the current type of the animation curve.

Return value

Current type of the animation curve.

const char * getTypeName() const#

Returns the current name of the animation curve type.

Return value

Current name of the animation curve type.
Last update: 2023-12-19
Build: ()