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Unigine::ImportNode Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.
Header: #include <UnigineImport.h>

This class represents a container of metadata for an imported node.

ImportNode Class

Members

void setData ( void * data ) #

Sets a new metadata of the imported node.

Arguments

  • void * data - The node metadata.

void * getData() const#

Returns the current metadata of the imported node.

Return value

Current node metadata.

void setFilepath ( const char * filepath ) #

Sets a new path to the output node file.

Arguments

  • const char * filepath - The output node file.

const char * getFilepath() const#

Returns the current path to the output node file.

Return value

Current output node file.

void setCamera ( Ptr<ImportCamera> camera ) #

Sets a new camera node attribute.

Arguments

  • Ptr<ImportCamera> camera - The Camera attribute: ImportCamera class instance if a camera attribute is assigned to the node; otherwise, nullptr.

Ptr<ImportCamera> getCamera() const#

Returns the current camera node attribute.

Return value

Current Camera attribute: ImportCamera class instance if a camera attribute is assigned to the node; otherwise, nullptr.

void setLight ( Ptr<ImportLight> light ) #

Sets a new light node attribute.

Arguments

  • Ptr<ImportLight> light - The light attribute: ImportLight class instance if a light attribute is assigned to the node; otherwise, nullptr.

Ptr<ImportLight> getLight() const#

Returns the current light node attribute.

Return value

Current light attribute: ImportLight class instance if a light attribute is assigned to the node; otherwise, nullptr.

void setMesh ( Ptr<ImportMesh> mesh ) #

Sets a new mesh node attribute.

Arguments

  • Ptr<ImportMesh> mesh - The mesh attribute: ImportMesh class instance if a mesh attribute is assigned to the node; otherwise, nullptr.

Ptr<ImportMesh> getMesh() const#

Returns the current mesh node attribute.

Return value

Current mesh attribute: ImportMesh class instance if a mesh attribute is assigned to the node; otherwise, nullptr.

void setName ( const char * name ) #

Sets a new name of the imported scene node.

Arguments

  • const char * name - The scene node name.

const char * getName() const#

Returns the current name of the imported scene node.

Return value

Current scene node name.

void setParent ( Ptr<ImportNode> parent ) #

Sets a new parent node of the imported scene node.

Arguments

  • Ptr<ImportNode> parent - The parent node of the imported scene node.

Ptr<ImportNode> getParent() const#

Returns the current parent node of the imported scene node.

Return value

Current parent node of the imported scene node.

void setTransform ( const const Math::dmat4 && transform ) #

Sets a new transformation matrix of the imported scene node.

Arguments

  • const const Math::dmat4 && transform - The Node's transformation matrix.

const Math::dmat4 & getTransform() const#

Returns the current transformation matrix of the imported scene node.

Return value

Current Node's transformation matrix.

ImportNode ( ) #

Constructor. Creates an empty ImportNode instance.

void addChild ( const Ptr<ImportNode> & node ) #

Adds the specified node as a child to the imported scene node.

Arguments

  • const Ptr<ImportNode> & node - Node to be added as a child to the imported node.

bool removeChild ( const Ptr<ImportNode> & node ) #

Removes the specified node from the list of children of the imported scene node.

Arguments

  • const Ptr<ImportNode> & node - Node to be removed from the list of children.

Ptr<ImportNode> getChild ( int index ) const#

Returns the child node of the imported node having the specifed index.

Arguments

Return value

Child node of the imported node with the specified index.

int getNumChildren ( ) const#

Returns the number of children of the imported node.

Return value

Number of node's children.
Last update: 2023-12-19
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